Search results

  1. Wilbon

    Beards that grow until you die, then reset growth

    Optionally: beards that grow with every kill until you are then killed, then reset growth. In this case, FoE will look like the 12 year olds they are while built will all look like merlin the wizard. Women too, it's 2020 and MR can't afford to get SJW'd.
  2. Wilbon

    Add the player's current territory somewhere to the UI

    I know there's plans for a proper navigation system but even as a general advantage it would be good to have some part of the UI displaying the current area someone is in. Will help newer players learn locations better, help others find the boundaries of the territories as they become more...
  3. Wilbon

    Drug Production: A Simple Chain

    We were on the topic of a way to produce drugs in MR and from what Bio has stated, it'll be done at a unique drug terminal that is an 'active' mechanic, possibly something like a minigame of sorts. That sorts out one of the problems from the old FoM system; that drug production shouldn't be just...
  4. Wilbon

    On the clans

    FaZe Syndicate
  5. Wilbon

    PSA Statement: Priority - Urgent

    tO ThE CiTiZeNs oF ThE UnIoN, DuE To rEcEnT EvEnTs tHe cIvIl pRoTeCtIoN CoMmIsSiOn iS IsSuInG An aDvIsOrY AnD BoLo oN AnDeRsOn sAwYeR. AnDeRsOn sAwYeR HaS MuRdErEd cOuNtLeSs cLoNeS Of uNiOn cItIzEnS AnD OfFiCeRs aS WeLl aS CoMmItTeD TrEaSoNoUs aCtS AgAiNsT ThE UnIoN To iNcLuDe sPrEaDiNg fEaR...
  6. Wilbon

    i'm ariaaria

    ASL? 5c
  7. Wilbon

    FoM faction mechanics dump

    Factions are also going to be culturally different, you dont always need a faction-specific mechanic to make factions different. Although they should have unique mechanics too, you don't need each game system to be different for each faction. Plus, the contracts in-game are secondary and solo in...
  8. Wilbon

    Discussion about CorpSec

    The Avalon Knights hold no prisoners.
  9. Wilbon

    Heavy Armor and Weaponry legality, PPs and dynamics.

    wanna check my pp?
  10. Wilbon

    New-player tutorial world / social hub

    Well one thing for certain is that new players do need to be pushed to interact with actual faction members. I think most of us have had that 1-1 experience with an influential faction member that's given us a fond memory or influenced us to call that faction home. New members interacting with...
  11. Wilbon

    New-player tutorial world / social hub

    Scavy, HBnY, and I discussed the matter of new players a bit today and we were tossing around the following topic: What if there was a specific world that had no PVP elements but limited PvE and be primarily directed as a tutorial world/social hub (think the APB social hub mixed with the old...
  12. Wilbon

    Playtest discussion, feedback, etc

    Not an urgent priority but a point a couple of us have discussed and agreed upon: Services on UC may benefit to be shuffled around a bit/added. Default node takes you to the closest node to a market terminal (bank) but those terminals are hidden behind walls behind the players default...
  13. Wilbon

    Playtest discussion, feedback, etc

    Discovered cost imbalance for bio: The creation of an MDS Peacekeeper 7 costs 1,204 UC to create. The creation of an Krepkiy Hacksaw costs 1,282 UC to create. A fully automatic submachine gun currently costs 78 more UC / unit to produce than a semi-automatic handgun. The Peacekeeper has 10.5...
  14. Wilbon

    Playtest discussion, feedback, etc

    Once you add things such as apartment fees, insurance, travel, and other 'bills' that will eventually pull money from players, those things will make that living wage type feeling. IMHO; the solo contracts for veteran players that have those bills should be the purpose for them to do them. Doing...
  15. Wilbon

    Playtest discussion, feedback, etc

    Would also like to add that for the purpose of the playtest, it's not a bad idea to temporarily make contract income a bit beefy as well because there is no factional income or other mechanics for income. Sure, you can sell on the market but the market is a two-way street and you need buyers...
  16. Wilbon

    Playtest discussion, feedback, etc

    Players don't need to be enticed to factional play, because factional content is and will always be one of the main reasons people want to play MR. Whether you want to be part of the cops, the crooks, a businessman, a rebel, whatever the case may be, it's possible and will lead people here. That...
  17. Wilbon

    Playtest discussion, feedback, etc

    For a thread example, I did the quest for 6 paragon patroller helmets for 6142 UC. I had some of the required resources but it still took about 30 minutes to get the rest. It costed me about 3861 to produce them and my vortex tickets to get around (no transport costs cause i carried resources)...
  18. Wilbon

    Playtest discussion, feedback, etc

    This seems logical and more strategic as well, as one then accommodates their pricing for the current market taxes rather than a blanket cost to listing them.
  19. Wilbon

    Playtest discussion, feedback, etc

    I fully understand that the contracts are not meant to be a solo path to pure success. But even a new player guided to engaging in that activity for learning will quickly get bored of them if they gain nothing from doing them. Which is the current problem. Which is why I suggest an increase in...
  20. Wilbon

    Playtest discussion, feedback, etc

    No the point of the contracts ARE to make you some money and keep players engaged on a solo level. It's content that someone can partake in without needing to associate with others. And in gaming, especially in MMO's, people want to partake in activities that progress them. It's also daily...