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  1. B

    Your Deployable Suggestions:

    Hate to double post, but yea found this module for Unreal Engine 4, that is one example of how the card game could be implemented. From what I've understood at how this can be used is that the players see this mini-game display, and the board itself could be displayed on the surface of the...
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    Who were you?

    Looking back in my E-mails I joined in 2007, and my name then was CharcoalFeather, at least my account name, I think I had something along those lines in my player name. I was FDC for a while, and played to mid 2008, and stopped playing when I left active duty in the military and went back...
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    An Analysis on Daily Contracts:

    Yea I know, what I'm saying is the contracts could be environmentally based and separate from player set missions. Honestly, this game isn't FoM, we don't have to do it in the same way FoM did things. I really didn't like how stupid most of the objectives were, and how we just cheesed them...
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    An Analysis on Daily Contracts:

    My idea, is to overhaul the salvage stuff a bit, have the mobs defend nests we could raid and pay out a bunch of eggs. Atm they are kinda lousy RNG. Also have diffrent types of salvage you can collect, you can either use the repair terminals to scrap the items, or you can turn them in for the...
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    Your Deployable Suggestions:

    Is it possible to make interactive items? Like vending machines, lottery ticket boxes, simple minigames on the arcade machines, and perhaps a holographic gaming table, that can load a few simple multiplayer games like poker, checkers, battleship, etc? I can understand the mingames would take...
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    Your Deployable Suggestions:

    Need a bunch of signs, like an icon of a turret opening fire, keep out, icons for each of the factions to indicate territory, banners, etc.