Allow Corporations to decide if they want CPC/TCD on their land or not

Allow corps to make treaties/agreements with TU instead of being forced to do so by LORE


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    8

Sawyer Anderson

Dilettante

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Jun 14, 2017
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The Syndicate
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So I had this long ass conversation with RadishGamma in discord and it boiled down to. CPC/TCD can enter private property without your permission or cause because i wrote this bullshit treaty into law when they connected their land to the warp network

(Radish comment)

"I'm sorry Austin but you agreed to use the TUs vortex network so you signed up to the treaty allowing CPC patrols"

My response in discord being...

"Radish look at what i posted in donator as per that sentence that would be private property yes

With that being said police require permission from the owner of said property to enter yes

If they don't have permission to enter said property they don't enter said property without a justified reason such as shots fired yes?

I think most people would be pissed IRL if police in their countries went i can enter your home because it's connected to the public road system hurr durr

your saying police can enter private property because it's connected to the warp network

It's the same shit."

The suggestion is to allow Megacorps/TU to come to an agreement if AE/OZ/NSM don't want TU forces on their land they can't force the corporation without a war. However, if they want to allow them onto the colony they can sign the agreement/treaty as per usual.

TLDR / Rip that shit treaty lore out of the lore and allow players and faction leaders to choose goddamnit.
 

RadishGamma

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Jun 9, 2017
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Deary me...

Again I'm not writing in an artificial limitation on CPCs jurisdiction- if the Commissioner decides they don't want their officers off world fine - if a colony owner decides they want to limit CPC/TDC patrols fine.

The whole concept is designed to cause structured conflict (i.e police attempt to arrest a felon off world/TDC attempt to disrupt an FoE implant shipment.)

I don't understand the massive issue here if I am being totally honest.
 
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Sawyer Anderson

Dilettante

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Jun 14, 2017
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The Syndicate
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Deary me...

Again I'm not writing in an artificial limitation on CPCs jurisdiction- if the Commissioner decides they don't want their officers off world fine - if a colony owner decides they want to limit CPC/TDC patrols fine.

The whole concept is designed to cause structured conflict (i.e police attempt to arrest a felon off world/TDC attempt to disrupt an FoE implant shipment.)

I don't understand the massive issue here if I am being totally honest.
I never said write-in artificial limitations i'm saying allow the players and the rank 7's to talk between each other (IE TU/CPC/TDU talk to MSM rank 7's and come to an agreement without having the well you already signed a treaty in the lore argument.
 

Tod Maddux

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Jun 30, 2017
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Well Austin, the corps do not "own" the land, the government does.
 

Osiris

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Oct 5, 2017
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Isn't this a cyberpunk game in a dystopian future??? In a dystopian future law enforcement and the military dont need permission to patrol or raid something.
 

CheSquattII

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Jul 31, 2017
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There's no private property in the future. If you have private property the government should have the right to nationalize it, and kill you for having it.
(P.S, the fact Austin Cranford became an Ancap is a really good indicator of how puberty went for him)
 

Spastique

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Oct 30, 2017
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As a representative of TDC I can promise you we will knock down your door and march in guns blazing as we please. This ofc is in your best interest and only done to protect you.
With that said, the corps don't make treaties with TU, they are to pay the tax and keep their heads down.
 
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PhoenixMask

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Jun 2, 2017
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This thread looks like it came straight from hell

(P.S, the fact Austin Cranford became an Ancap is a really good indicator of how puberty went for him)
Honestly should just ban MR right away
Austin played FoM while he was a kid and look what happened to him.
 
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Safwan

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Jun 1, 2017
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If you have nothing to hide, you have nothing to fear.

If the respective land is part of TU, Agencies will be present there. There should, however, be outer colonies which are off-limits politically for agencies to operate in. (discounting special circumstances i.e: fugitive hunting or war)
 

NoahKirchner

Enthusiast

Jun 2, 2017
272
Pittsburgh
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If a corporation wants to oppose the TU, then what's stopping them from just shooting any TDC or CPC on sight the second that they step into their territory?

I definitely do support the treaty idea, as that could lead to interesting political changes in the future, but the game's default state should have the TU as a powerful force and it should be the FoE, Syndicate and seditious corporation's job to reduce their stranglehold on the universe.

I think keeping the possibilities for future political interactions as freeform as possible is the best way to go, if over the course of gameplay the TU morphs into a corporatist authoritarian police state or a free market state perpetuated by the military industrial complex should be entirely up to the players and the mechanics should absolutely be there to support that. That said, I don't really understand what the point of this thread is if the issue is only about lore? I see no issue with the relationships between the factions starting off a certain way as long as those relationships can be changed as time goes on.
 

David Ord

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May 8, 2018
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If you have nothing to hide, you have nothing to fear.

If the respective land is part of TU, Agencies will be present there. There should, however, be outer colonies which are off-limits politically for agencies to operate in. (discounting special circumstances i.e: fugitive hunting or war)
I agree.
 
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CheSquattII

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Jul 31, 2017
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I still think decisions about which colonies are on or off limits should, after the game begins, be made by the TU as opposed to hardcoded.
Too lazy to read. Are people advocating for hardcoding?
 

NoahKirchner

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Jun 2, 2017
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Not even the whole point of this thread is to request that nothing be hardcoded like this lore wise or mechanics wise
I don't see an issue with it being hardcoded lorewise for the very start of the game, but beyond that I agree with you. Like at the very beginning there should be preset relationships that can then change drastically as the players desire, if that makes sense, but I do think that the default state should be one of TU dominance until the players act to change it.
 

CheSquattII

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Jul 31, 2017
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Not even the whole point of this thread is to request that nothing be hardcoded like this lore wise or mechanics wise
Corporations rely on states in order to exist. Without TU presence angry workers would just lynch their bosses. Why wouldn't the corps sign a treaty with the TU?
 

Banjo

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Jun 14, 2017
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Surely there's no need to for a game mechanic to handle this(as in X faction is not allowed to warp to Y colony).
Save this for ingame senate politics, at least there'll be something of substance to discuss other then demanding sandwiches.

Also I think someone else pointed this out; (goverment <> mega corp <> citizen) conflicts/drama is the point of the game, don't delude it with pointless OOC discussion.
 

TheJoker

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Sep 20, 2017
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tough one but I like it the way it is, TU should have ultimate power.