So my first question is how long will these last? Are they going to be persistent until destroyed or removed by players, how will we deal with spam of objects? Deployables for apartments would be sweet due to probably not having any impact on performance for the rest of the players. Will all apartments be unfurnished or just have a base amount of furniture? (I'd go with the that, letting us delete them when we want to.)
They'll last as long as the server is online or they get destroyed, there's a limit of how much deployables you can place per world, and they can get hacked and taken or easily destroyed. Apartments will probably begin will some basic furniture that you can delete or move around.
On suggestions, I hated the way PP worked in FoM. I kill somebody but nobody sees me do it? That's a murder card. Did I do it on the outer rim instead of in the middle of Brooklyn? That's a murder card and the same amount of PP. The thing is though, I liked the fact there was PP. So, I want to see something that could be used to create lawful/lawless zones in the world. I think I posted about something like it in one of Radish's threads, but I'll go again here.
All areas in MR are lawless by default. This item would be placeable and would have the radius of a sphere/bubble that would turn the area into a lawful zone. When committing crimes in this area, you'd receive PP as standard. You'd need multiple to ensure full coverage of a city/colony. I'd add something to the HUD (like, a green and orange light on it somewhere that shows when you're in a lawful area or not.) to let players know when they're covered by the scanner. Finding the gaps in coverage or just outright destroying these points to ensure the area is lawless would, in my mind, be a goal for players in the clans. Especially if TS is trying to operate on earth cities.
It's one of the things I would've loved to have in FoM. With BoS owning outer rim colonies like CD or Pax it would've been nice to have it completely cut off from the PP system, there's nobody to watch us do our crimes, why are we being punished for it? It gives a reason for CPC to try covert missions to establish lawful zones in known hotspots, gives TS a reason to hit earth and want to smash things, it's fun conflict for all the family.
That's a good idea, we'll have to explore it, we haven't started building the crime system yet.