Imagine being so bad at the game that CPC members actually manage to arrest you :shrug:
If there ends up being a mining component to reducing your PP, it would be crazy if there was a mineral only found in the prison mine. Normally it would converted into gear for CPC, but it could also be smuggled out to be manufactured into one of the most expensive and hard to get boosters.
Although this sort of thing may be more of a future thing (i.e around when investigation mechanics are developed).
Since this is semi-relevant to the current development, wanted to post these thoughts. Although this sort of thing may be more of a future thing (i.e around when investigation mechanics are developed).
Prison in FoM suffered from prison mechanics that a lot of player-driven games struggle with. The prison was designed not as a place of content, but as a place of player punishment.
You have to approach prison mechanics in the mindset that someone who winds up in prison is adequately playing the game as intended, and so being sent to prison is a natural outcome of their play. They are not being sent to prison as punishment for playing the game per se, but as the result of a combination of their actions & the goals of CPC........
- a visiting area where family/friends can come sit down and talk to the prisoners through a transparent glass