We're carefully considering how players inject more money into the economy, we want players to do activities on the game and be rewarded with money, be it solo or factional activities (factional being the main one and providing most of the income), alien hunting is one of them, which is related to combat (there will be other solo activities that reward money related to gameplay mechanics, such as hacking, casinos, ecoing, exploring, etc).I would never try to convince you that I'm not biased. I am a burnt out MMO player that was spoiled on gems like Asheron's Call and moments of Face of Mankind. Anything I write is personal preference and belief.
Truth be told I wouldn't give players the ability to print money period. Not my game though so I'm going with your vision and offering my opinion as a player that focuses on the combat side of things. Players should not be able to print money. We agree on that.
I would also prefer a closed economy as far as items. You talked about showing off stats though. It would be more interesting if a player that has spent a lot of time hunting aliens would have access to unique ways of showing that off like being able to add cosmetic alien aspects to their armor or weapons. You'd know immediately what this guy is about without having to look something up. That's all I meant by item drops.
Keep in mind too, you've got a lot of players hanging around you that have been burnt by duplex and nexeon. I donated explicitly because I want a good version of FoM to exist and I believe that if it's done right it can succeed. But that doesn't mean I'm going to necessarily trust everything I hear. Hopefully you get that.
I appreciate the clarifications. I like what you added about what we can expect.
But most importantly remove mining guns.
From what I can see, capping the amount of money you can get by doing an activity is not something players would want, if someone just wants to log in and play in their own world, they shouldn't be restricted to progressing, be it any activity that prints out money, but at the same time we have to figure out a way of having a 1:1 or 1:2 sink so players don't end up with ridiculous amounts of money. We'll be exploring different options regarding this when we introduce PvE, but our priority will always be the pvp/player ran aspects.
Regarding cosmetics, yes we want that, the stats are just something for convenience, it doesn't hurt having them in. Aliens giving money, dropping crafting parts, pmods (having them drop from aliens mitigates most the sink cost of production), the pmods can be varied depending on the alien type, so weak aliens will drop pmods for low tier equipment, consumables, while strong ones will drop rifles, mods, different cosmetics (we're planning a shader system like destiny, where you can change the color of your clothing/armor/weapons on a mod terminal/station)
And yeah I understand the grudges, I've been banned multiple times on FoM and I've seen how it was badly handled, I'm not much of an old school vet, I joined on Jan 11', but I've been through most of it's radical changes till it's death and I played the shit out of fom all those years, I've reached the "end game" multiple times, was rich, self sufficient (i made all my stuff), one of the best fighters during my time, led major cells & was part of the best cells, was motb r7 and led a faction during FOTD as well, so I have a very deep understanding of it's design/technical flaws, why it failed and what it needed to be successful, from a hardcore player and developer perspective.
I can't expect people to be 100% supportive of some ideas in this new iteration, but I would love for more openness and trust, we're not nexeon, or duplex, nor we're backed by them, most of us are hardcore vets that want to play fom again, but at the same time evolve it into something that's viable for the current market, which is the only way this game will survive and grow.
The more ideas and discussions we can get going on the forums regarding the game, the better we'll be able to make it.
Regarding mining guns, we will have automated ways of getting resources, manual labor is just the fastest way of getting resources, I invite you to join our upcoming testing sessions so you can see that our manual mining system is actually really good and completely different from fom's.