- Sep 8, 2017
Service Points: 0
I think he's concerned about clusterfuck fights, where no one knows who is who. Also, what's to keep me from accidentally ganking my own faction when I'm on a ganking spree? Will there be away to see who is who? I don't want to gank friendlies. I guess it could give me good cover for "accidentally" ganking someone in my faction that I hate.I feel like you don't really get the difference between an RPG and a TDM. The factions exist, compete, and possibly die not because of wearing different colours but because of the people in them and the actions of those people economically, politically and militarily. Corporate security forces probably should have a uniform of some sort - and I can promise you that the TDC and CPC will have them but I fail to see why forcing criminals to wear bright red enhances anyone's experience of the game. We don't even intend to force people to wear factional clothing (though factional clothes will ofc exist and I'm sure HCs for the agencies will sort out a uniform for them).
In MR (unlike FoM) the main differences in factions are playstyle based (with mechanics to actually back them up) rather than based on what colour power ranger you prefer. As an example of this Syndicate, MAG and FoE will be unable to take territory in the same way the Corps and Agencies can. Syndicate and FoE have various illicit ways of making money and MAG survives entirely off of contracts. These give significantly different playstyles and don't really require FoM style armour to do so. In fact for many of the Syndicate's income streams being covert will be of great use to them.
Also given the nature of the Syndicate and MAG having a single factional armour or uniform for them would be misleading and frankly rather dangerous.