Discussion: Development Update #12

Sam Lysander

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Looks like a lot seems like its going in a good direction so far. I dont have much time to write right now though, on break at work, so I'll add more to this later.

Like how the maps are looking so far, or the area shown at least. The character creation is nice, plenty of sliders to mess with..

I also look forward to dealing with the AI enemies in the game, there's a lot of doversity there and I look forward to trying it. I also think the music is going the right direction. Glad you implemented multiple headgear pieces.. That will add positively to the game.
 
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Necidious

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Jun 1, 2017
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Dope. Love the overall look and the feel of the game. Feels very cyberpunk-ish! Just the right kind of environment.

Keep up the awesome work guys
Thank you, @Safwan! That's exactly the thing we want to nail right from the start — the atmosphere and the feeling one would get from playing a cyberpunk game.
 

LordAdder

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when can I have my robot machine gun tiddies
 
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John White

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RGB circle for colors in customization?
Menu's look a bit bulky too.
Good Work!
 

BioXide

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RGB circle for colors in customization?
Menu's look a bit bulky too.
Good Work!
We previously had full RGB color selection but that kinda got out of hand so we set pre-defined colors to have some control over the colors selected, there will be plenty more colors added as well so you'll have plenty of choices :D
 

Banjo

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The cyberpunk chick is really cool, I love the implants. Awesome to see the grayboxed map with a bit more texture and atmosphere. You guys are doing a good job nailing the visuals. I'd like to see some improvement to the skin material though, seems a bit plasticy to me, it doesn't have that warm sub skin light scatter that skin have. Really good job, can't wait to get into the world and play it myself.
 
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Hari Seldon

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I am now thirsty for another open test. Quench us.
 

Sam Lysander

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We previously had full RGB color selection but that kinda got out of hand so we set pre-defined colors to have some control over the colors selected, there will be plenty more colors added as well so you'll have plenty of choices :D
Darn, wouldve been fun to be a highlighter...
 

James Russell

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Blown away by the visuals. I have a feeling I am going to spend hours just creating my character! Awesome update!
 

Viper

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Hey I know this is a bit of an older dev blog, but the newer devblogs haven’t talked about the character customization much. Is the character customization going to be only only face/head? Or will we be able to have some customizations when it comes to the body types and heights and etc.

I assume if we do get body customization it won’t be affecting the hit box since males and female models both have the same hit box, correct?

Also will female models have different animations than the male ones or will it be the same?
 

LordAdder

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I did hear that the body in terms of size and height are going to be kept locked. What kind of animations do you think would be different for female models?
 

Viper

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Yeah the body proportions seem fair enough, I was thinking obviously first and foremost the emotes, like the sitting animation such. Though would the general animations be different, like running? Like to be able to tell that it’s a female? Or that it differs just slightly from the male’s animations? I personally don’t care if they had the same animations for the general ones, just asking for knowledge sake.
 

BioXide

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We don't have any plans for separate animations at the moment, both female/male animations will be from the same pool, but these are for emotes, regular character animations will be the same for both genders and also to clarify, male/female meshes use the same hitbox collisions, which are from the male mesh.