Faction specific methods of HC selection and removal.

Hari Seldon

Enthusiast

Bronzed Donator
Alpha Tester
Jun 17, 2017
260
Cloning
Followers of Eternity
Rank: Abbot (R6)
Service Points: 0
Preface-

The intent of this thread is to share some lore based high level ideas (that are either RP or hard coded mechanics) on how factions can have a process for selecting and removing leadership that isn’t the default popular vote of the faction membership that FoM practiced. The limited and common HC selection process (even when curated by reasonable GMs) was one of the things I believe to be most destructive to the factional immersion, differentiation and success and thus the game. The selection of qualified and quality HC with a vision based on the faction lore seemed rarely served by the system. Mob mentality seemed a more common result than the wisdom of crowds.

Something I feel is important is for HC candidates to have a different method of gaining position than convincing the majority of factional membership that they are a top lad who is good for the bants, especially if MR is supposed to have more tasks for HC to be able succeed and fail at than just people/emotion management. A factional leadership will always have a necessity for (and derive most of their power from) the faith and support of their faction members but it is better in my view for the waning of support for an HC be reflected by a failure of the faction to perform in specific metrics that can then acted upon by invested parties rather than for it to be handled by emotional members discontent that has to reach the critical mass of a majority vote or a engagement decline that the GMs need to take meta motivated action to correct.

A lot of the below also have a go at not having factions derive all authority directly downward from the R7. Partly this helps mitigate the dominance of social cliques (as harder to practice or at least more odiously overt) but the main advantage is checking the top HC for leadership, strategic and cooperative skills (or dominance of personality) in working with people they didn’t exactly choose, these are important skills they should need to have anyway. The hope is to variously balance this with not de-powering the R7 too much on a faction basis that can be altered to match the cultural sensibilities of the players that end up inhabiting the faction.

I am well aware that these systems are exploitable, all systems are, but they offer a specific path someone has to go through the effort of working through and GMs (as well as other system empowered players) are still in place to prevent in the case of oddly dedicated malicious meta intent. They also leave some factions partially vulnerable to external influence but that too is part of the dynamic and balance of factions that stops the game being a TDM of stand alone factions beefing over points.

I am sure that better methods exist for each faction and that many are likely already be being worked out by faction HC and members. It would be nice to see and discuss them.

Hopefully on top of anything brought up here in time more detailed stipulations, requirements, traditions and internal by-laws (like OZ almost always heavily considering tenure when promoting or AE trying to snipe executives from others to make partners ect.) will be made for each faction.

CPC, Community Policing-

The R7 is appointed by governmental process at the pan-TU legislative level. They must have been a CPC member in good standing for at least the past year and must have been at least an R5 on four occasions and be of at least R4 rank. They serve a term of one IRL year and may have four terms in total consecutive or not. They may be recalled by a popular vote of no confidence triggered by a similar motion with special majority vote of the executive.

R6s are appointed by the R7 to run the branches and serve until dismissed by an R7. They do not have to have been an R5 before being selected but must have been a member of the CPC for at least the previous IRL year and have been an R4 for at least two years of their service time.

Local government selected R5s and they serve a six month (or 1 year?) IRL appointment. They must be an R4 to be eligible for selection. They may be demoted by an R7 and are subject to performance reviews by the R6s that have branches active in their jurisdiction.

To be eligible for promotion to the HC candidates must have passed a command syllabus (created by existing CPC HC) and must submit to a review of their personal finances.

Tl;dr
R7 is chosen by the government to serve 1-4 years or recalled.
R6s are chosen by the R7 until dismissed.
R5s are chosen by the local governments from R4s and serve 6 months or until an R7 dismisses them.

TDC, War were declared-

The R7 of the TDC is appointed by governmental process at the pan-TU level with a special majority requirement for ratification and at least two members of government as sponsors. The candidate must have a TU command medal and have been a TDC R6 on at least three previous occasions of two different branches unless there is extraordinary and positive legislative/executive action (read GM help) to make up for a deficiency in the service ranks. They serve at the pleasure of the executive or until retirement from the service (with an honorary R6 equivalent title of Colonial-Staff-General) after a term of service at least one IRL year.

R6s are vetted and appointed by the executive from a the pool of R5s who meet the requirements of having been an R5 in good standing for at least the previous six IRL months and in the TDC for the past IRL year. They must also have a notification of meritorious service from at least two R6s they have previously served within the command of. They serve for an IRL year (or approximate length if it makes admin neater) and must face an executive review board to be re-appointed as an R6 for another term. An R7 may request the executive form a review board mid-term to consider performance failures in specific cases. If not reappointed as an R6 they become and R5 unless a review board decides that further reductions in rank are appropriate.

R5s are promoted by a board (of at least three R6s or an R7 and an R6) from a pool of applicant R4 candidates with a stipulated service time and that have completed a curriculum of training programs. They much also be in the top X percent of an additional standardised competency test set by the existing TDC HC for all applicants. They serve until dismissed or demoted (by the R7 or a board of two R6s) for performance failures subject to an appeals process.

Any TDC under investigation for pending judicial proceedings is disqualified from being promoted until the matter is resolved.

Tl;dr
R7 is picked by politicians from R6s and serve until tired or politicians want a new one.
R6s are picked by politicians from R5s for an IRL years tour and must be re-selected to maintain rank.
R5s are promoted by R6s and R7 and stay there until promoted or demoted by HC.

OZ, Turtle Corporation-

The R7 of the OZ is the head of the Board of Directors (a group made up for the R7 and R6s of OZ and an equal number +1 of elected shareholders*) and they serve until the board chooses to elect a new head. By tradition the board members are put up for the role in order of longest continuous service on the board and they must refuse the appointment for the next member to be considered. Should not board member want the position the R5s are considered in order of tenure.

R6s are promoted to executive management positions within the company (COO, CMO, CFO, CSO ect) by the BoD and serve until retirement or dismissal by the BoD. They must have been R5s for at least the prior four IRL months and at least an R4 for the five IRL months prior to that. They must have also accumulated at least an X % share of stock from non-bonus options offered in their career at OZ.

R5s run the branches of the OZ and are appointed by the R6 COO/CHRM with the ratification of the R7. They serve until retirement, promotion or dismissal by the R7 or the R6 COO/CHRM either independently or as part of a BoD resolution. To be eligible they must have been an R4 for the last three IRL months and an R3 for four IRL months before that. They must be willing to take a stock option offered in place of their first months salary.

HC positions in OZ come with termination benefit agreements that have less lucrative payouts for accepting demotion down the corporate ladder instead of full dismissal. These agreements are held void in cases when serious failures or wrong doing can be proved. The departure agreement for an R7 includes a compulsory purchase of all OZ stock in their portfolio.

Tl;dr
R7 is picked by BoD (Shareholder reps + existing HC) until fired or tired.
R6s are picked by BoD until fired or tired.
R5s are picked by a specific R6 or the R7 until fired or tired.

AE, Fast times with Pharma Bros-

The R7 is appointed by the Board of Directors dominated by the McDowell clan who have a controlling share of the corporate stock. There are no requirements for the position apart from the approval of the McDowell clan though a proven executive is traditional. They may be removed by the McDowell clan or by a special majority vote of R6s and R5s**.

R6 Partners are invited entirely at the discretion of the R7. They must be able to purchase an additional Y amount of AE stock that is part of the R6 position or (X+Y) should they not be a Junior Partner already. They may be removed by an R7 (acting on behalf of the McDowell clan) or by a vote of the other R6s and R5s. When dismissed (under any circumstances) their stock is subject to compulsory purchase by AE.

R5 Junior Partners are invited entirely at the discretion of the R7. They must be able to purchase X amount of AE stock that is held for the duration of their R5 position. They may be removed by an R7 (with approval of the McDowell clan) or by a vote of the other R6s and R5s. When dismissed (under any circumstances) their stock is subject to compulsory purchase by AE.

There is no other special contractual remuneration for termination offered to AE HC.

NB. nR5s(X)+nR6s(X+Y)+all other shares on the market if there is any < McDowell clan stock.

Tl;dr
R7 appointed and retained by a majority shareholders of the McDowell Clan. They may only otherwise be removed by a special majority partner vote.
R6s buy their way in or to elevation at the invitation of the R7. They are removed by the R7 or a partner vote.
R5s buy their way in at the invitation of the R7. They are removed by the R7 or a partner vote.

NSM, Family Mining-

The R7 of the 100% family owned company is appointed by the owner. There are no requirements or limits to office. Only the owner of the company can dismiss them.

The R6s are chosen by the R7 and run departments. R6s may only be removed by the R7, a unanimous resolution by the rest of the executive board or retirement. There are no requirements or limits to their time in their position.

An R6 sponsors the nomination of an R5 to run or begin a franchise. Two R6s (or the R7) must second the appointment. They hold their position until dismissed by a majority vote of the executive board or their departmental R6. Their franchise must create X amount of business value within its first three IRL months or they are automatically demoted with any remaining company investments costs being deducted from their salary. There are otherwise no term limits or requirements.

Tl;dr
R7 is appointed by the owner of the private company. They may only be removed by the owner.
R6s are chosen by the R7 and removed by the R7, all other R6s or boredom.
R5s are nominated by an R6 and confirmed by two others. They are beholden to their sponsor.

GotC, Professional Menace-

To be frank I have no handle on how this group functions in a factional sense so can’t make any even slightly interesting inputs; are they a PMC, a pseudo-agnecy, a lobby group/ franchise/syndicate/members club for PMCs or a specific and violent part of the judiciary? Probably a bit of all of the above.

Maybe some sort of lifting and arm wrestling competition followed by manly hugs where people get right up in there dawg?

SYN, Syndicated Crime-

The R7 is elected in a first past the post system by the R6s from amidst their number. They are in position until a majority of R6s or of pan-SYN membership calls for a new election. In the latter case the current R7 may not be a candidate.

R6s are the leaders of gangs. The mechanism of their position atop their gang is variously derived by the specific of their gang. For a gang to be considered of enough import to have an R6 it must reach a threshold of utility to the syndicate (in wealth, membership numbers, connections or other valued attributes) as nominated by the R7 and recognised by the majority of R6s.

R5s are senior members of the gangs that either have an R6 or are leaders of smaller gang that has sworn loyalty to an R6 to gain representation in the upper HC. They are picked and dismissed by their R6 sponsor and only their R6 sponsor or dismissed the R7 when a factional code offence can be proven.

Tl;dr
R7 is picked from R6s by R6s
R6s are picked by the members of gangs. New gangs are added by the R6s accepting the nomination of the R7
R5s are appointed by the R6 that leads or represents their gang and demoted by them unless R7 has a code violation to enforce.

FoE, Franchise Terrorism-

The R7 is the lord and master of FoE that uses their control over superior technology as a method of patronage for groups that are anti-TU. The R7’s power is derived and checked only by the willingness of members to follow them and the necessity the members have for the technology provided apparently exclusively at the hands of the R7. After a fashion, a Green-Kane.

R6s are a college of equals that serve at the whim of the R7. They are selected from the FoE membership (at any rank) for their understanding of, and dedication to, the R7s doctrine or more often for their own creed which is compatible with or reflective of a particular aspect of the R7s philosophy. Their role is to cultivate the garden of rebellion by seeking out dissident individuals and groups to facilitate and radicalise for the purposes of FoEs multifaceted anti-TU agenda. They do not have to be a leader or member of a cell though often are. Their removal is habitually cause by a deviation of their ‘thought’ from the spirit of FoE canon or when the R7 has lost confidence in their ability to command the respect of the FoE membership.

R5s are the leaders or representatives of a “Sect” which is broadly sovereign cell. They are chosen by an R6 or the R7 from the members of a cell usually with consultation of that cell. Cells are recognised as being worthy or determined to be no longer deserving of an R5 rank leader by the agreement of R6s or the R7.

Tl;dr
R7 is the leader determined by their ability to control the flow of superior tech and followers
R6s are decided by the R7.
R5s are cell leaders decided by their followers, an R6 or the R7. Cells are added by the R7 or at the agreement of the R6s.

-------------------------------------------------------------------------------------------------------------------------------

*Depending on how stock is going to be in the game; Shareholders are either PCs who have bought share of a company &/or a simulation of off-screen NPCs who have a trust value effected by factors like dividend changes, duration of growth/loss, corporate performance comparisons and legal troubles. If the NPC trust gets to low they ask a corporate board for change which in the above is mostly relevant to OZ’s board of directors though may influence AE too if bad enough.

**The voting influence in an AE partner vote is determined by the amount of stock a Partner holds including any private shares should the individual have any.
 

Cadonez

Activist

Bronzed Donator
Alpha Tester
Jul 29, 2017
324
Brumpapa
The Syndicate
Rank: Master (R6)
Service Points: 0
For the TU, a year is a very long time in game years. I’d shorten that to 3-6 months for eligibility. For the Syndicate, rank is tied heavily to the ability to maintain a formidable family.
 

Hari Seldon

Enthusiast

Bronzed Donator
Alpha Tester
Jun 17, 2017
260
Cloning
Followers of Eternity
Rank: Abbot (R6)
Service Points: 0
I am a fan of longer duration of IRL terms because a constant rotation of HC is exhausting to the player base, doesn't give people time to establish a memorable record and is not a significant commitment to a faction where that is applicable.

I have never been abundantly sold on the need for a sped up IG time rate to start with.

What does formidable mean in this context?
 

Chip Lawrie

Lead Game Writer

Staff member
Jun 1, 2017
766
Manhattan
Terran Defense Corps
Rank: Game Master
Service Points: 800813
We're watching and stealing your good ideas as usual.

For the TU, a year is a very long time in-game years.
For reference, a RL year is around four games years give or take
 

Cadonez

Activist

Bronzed Donator
Alpha Tester
Jul 29, 2017
324
Brumpapa
The Syndicate
Rank: Master (R6)
Service Points: 0
What me and eggy came up with for Synd:
The R7 is elected from amongst the rank 6s by a majority vote of all made men in the faction(R4+). They serve to expand the syndicate outside of the faction and as a quintuple(5) vote on all decisions made by the council. They are in position until retirement or a majority of the council or entire syndicate VonC.

R6s serve as the leader of major families and on the council with a double vote. How they choose to assign succession is up to each family. For a family to achieve major status they must reach a threshold of kicked up income to the faction and hold at least one territory as a minor family first.

R5s are lieutenants of a family or leaders of a minor family. Within families they are picked and dismissed by their family head and as minor families leaders are dismissed by the council for code infractions or if they fail to meet the minimum requirements to hold a family. A major family can only have as many R5s as colonies they hold territory on.

R4s serve as the bottom tier of the recognized faction members and are tied to a territory or lucrative racket meeting a minimum threshold of income in a family.
Tl;dr
R7 is picked from R6s by R6s
R6s are major family heads.
New gangs rise and fall according to their ability to maintain income.
R5s are appointed by their family head based on territories or ability to form a minor family.
R4s are appointed by family leaders if they meet an income/territory threshold.
 

Hari Seldon

Enthusiast

Bronzed Donator
Alpha Tester
Jun 17, 2017
260
Cloning
Followers of Eternity
Rank: Abbot (R6)
Service Points: 0
What me and eggy came up with for Synd:
The R7 is elected from amongst the rank 6s by a majority vote of all made men in the faction(R4+).
Enfranchising below the traditional HC makes a lot of sense as does the almost piratical vote share system.

Is the SYN value system entirely based around income passed up the chain or are there formal ways of offering some sort of services in kind at a value determined by a clandestine exchange rate?
 

Cadonez

Activist

Bronzed Donator
Alpha Tester
Jul 29, 2017
324
Brumpapa
The Syndicate
Rank: Master (R6)
Service Points: 0
Enfranchising below the traditional HC makes a lot of sense as does the almost piratical vote share system.

Is the SYN value system entirely based around income passed up the chain or are there formal ways of offering some sort of services in kind at a value determined by a clandestine exchange rate?
Simply put, if your family isn’t formidable enough to hold territory or resourceful /active enough to meet a (reasonable) threshold of income, then your purpose is replaceable and are better off joining a larger more established family. Anything orher than income while just as if not more important is harder to determine the value of. While the syndicate does offer probably the most freedom of any faction, its better to coalesce the family system into a smaller collection of large families than many specializing in specific things for new players sake.

To note: a large family can do whatever it wants and weaker ones will be pushed to come up with creative rackets in order to increase their R4 and R5 caps. There’s no need to create an entirely new family other than personal reasons when you can theoretically join a family and gain influence by bringing them a new racket.
 
Last edited:
  • Like
Reactions: Skiy and Egroeg

Ranfre

Citizen

Bronzed Donator
Alpha Tester
Sep 15, 2018
48
Seattle
Avalon Enterprises
Rank: Partner (R6)
Service Points: 0
Meh.

I've never heard of a mining company franchising.
And if AE is a mega corp then they would have a severance package.

Also I see most of these as things that basically add internal conflict in factions. This will serve to make factions less coherent and even more clique based and promote corruption as people will want to keep power.
 
Last edited:
  • Like
Reactions: Venture Jones

Chip Lawrie

Lead Game Writer

Staff member
Jun 1, 2017
766
Manhattan
Terran Defense Corps
Rank: Game Master
Service Points: 800813
I've never heard of a mining company franchising.
Actually fairly common for equipment lease groups in the mining industry to franchise from my research into NSM (three years ago). Also, I'm pretty sure there's some Chinese group that does investment franchising for mines as part of their roads and waves thing. Mining Circle or something like that


Also, I see most of these as things that basically add internal conflict in factions. This will serve to make factions less coherent and more clique based and promote corruption as people will want to keep power.
Depends on the methods required for removal. Storywise post-launch power struggles in factions aren't necessarily a bad thing. Do you have alternative structures? Preferably without the old FoM system of voting for leaders.
 
  • Haha
Reactions: Pablo Hernandez

Spark

Citizen

Bronzed Donator
Alpha Tester
Apr 6, 2018
67
Islamabad
Terran Defense Corps
Rank: None
Service Points: 0
3 months IRL should be the maximum alloted time for a TU R7 imo. Anymore than that and you risk pushing away new players who have to wait too long for a shot at HC.
 

Tornadium

Dilettante

Bronzed Donator
Alpha Tester
Jun 30, 2017
100
Terran Defense Corps
Rank: Colonel (R6)
Service Points: 5
If my understanding is right, Stepping down from R7 doesn't remove you from HC.

You just become an R6 again, So if the R6 spots are filled unless there is natural player attrition or term limits set in every faction then there will be rank stagnation anyway.
 

Hari Seldon

Enthusiast

Bronzed Donator
Alpha Tester
Jun 17, 2017
260
Cloning
Followers of Eternity
Rank: Abbot (R6)
Service Points: 0
And if AE is a mega corp then they would have a severance package.

Also I see most of these as things that basically add internal conflict in factions. This will serve to make factions less coherent and even more clique based and promote corruption as people will want to keep power.
I meant that AE would not have any golden parachutes for executives beyond getting their investment back from the forced purchase of stock if they have any. They would still have whatever severance is offered to an R4/based on their time in the company/however the faction wants to set up its termination process. It meant there would be special privileged in that regard for HC as a flavour thing that reflects Lore with AE as the more yuppie corp that has a cut and thrust exec culture compared to the more old Japanese style of slow life time employment in OZ and the whatever the owner wants style in NSM. It is also a suggestion, the actual faction should be able to choose to give and change giving HC extra severance if they want.

Internal conflict, corruption and cliques are all inevitable even with a popular vote system. The idea is to add more content to these inevitable struggles than calling people names in faction chat before an election. Better to have malcontents stay in a faction with some position and be able to make a legitimate plan for their play for power than just peace out until the next mandated election because they don't like the HC.

HC that can't play a certain level of nice with others not in their circle, under any system, will tank a faction so tbh the above mostly just adds a kayfabe of in-universe interested parties (who to start with will be GMs) stepping in to correct for HC fucking up and heading a faction off a cliff. In time hopefully the GMs can start to release that grip however.

3 months IRL should be the maximum alloted time for a TU R7 imo. Anymore than that and you risk pushing away new players who have to wait too long for a shot at HC.
Well in general seems sensible for the agency factions in particular to have a slower progression up the ranks as it would by culture be less of a thing to go down once you have gone up (at every R level) apart from due to a cock up and they are newb magnets. Factions will always have different rates of advancement which ends up as a lure for players to move on from their first faction (often an agency) looking for advancement as much as anything else if TDC and CPC have a slower and more rigid process for that.

Also if something takes a long time to attain and is limited it's more valuable/desired than something that is designed for everyone to have a turn at within a reasonable time frame. Being a longer duration it means the decision of who fills that space is more important because they wont be gone in a few months. For me HC positions should matter and be memorable. Someone who gives up because they can't make R7 within 6 months probably shouldn't be an R7.

MR as a whole could probably do with having the ranking process be a slower deal than was the case for periods of FoM and one that actually means something in factions beyond the HC/member threshold. This thread is just for HC but I would hope most factions will/have come up with their own more structured metrics for promotion and rank maintenance all the way down to the bottom rather than it being purely a time served or mates based choice.

If my understanding is right, Stepping down from R7 doesn't remove you from HC.

You just become an R6 again, So if the R6 spots are filled unless there is natural player attrition or term limits set in every faction then there will be rank stagnation anyway.
Only in TDC, SYN and maybe GotC.

CPC R7s come from at least R4s (so long as they meet the requirements to be considered) and go back to that after. If they were an R5 before then they go back to R4 unless their prior local government wants to make them their R5 again. If the incoming R7 wants the old one as an R6 he get to appointment them into his R6 team which has presumably limited spots.

OZ R7s head the board as CEO. If removed they would have to be appointed to another BoD position (R6), made an R5 of a branch (presumably replacing someone else if no new branch is made) by the new R7 or relevant R6, take a position lower in the company (R4 and down) as part of their removal deal or leave the faction and take a larger severance. What happens to them once no longer R7 is down the BoD not an automatic process.

AE R7s can be anyone (even other faction execs who are high flyers) if that is what the McDowell's want and the partners will tolerate. There is similarly no automatic R6 or R5 position for them unless they were a partner. It would be down to the HC/McDowell discretion on their removal agreement.

Probably any R7 of AE would want a by-law in place for their removal but that is down the faction. I read AE as being a faster but more dangerous employment prospect for HC and it could be that a yuppie clique of partners tries to sit atop for ages but then they best perform or the McDowell's can have any head they want and the R7 might choose to start taking on extra partners diluting the power of each <-all content for AE HC to make choices over.

NSM R7s again are the owners but R6s are anyone and go back to being anyone as the R7 or all other R6s dictate in their removal. See above for a suggestion on faction wanting content creating rules on how does or doesn't go.

NSM read as the more brutal employment prospect at the whim of the R7 or the politics of the R6s.

FoE R7s are in place until they can be replaced (probably by RP) and would become whatever that process dictates. R6s are anyone and become whoever the R7 wants after.

SYN R7s are from R6s and go back to being R6s unless their gang withers or there is problems inside the gang that replaces them as leaders. There will presumably be stagnation or competition here for which gangs get to have an R6. GotC I am guessing will be a similar thing but have no idea.

TDC R7s go back to being an R5 (they would have to be re-selected for a term as an R6 again if they were one) suggesting yes a growth of R5s to a limited. Militaries tend to have advancement by attrition hence a suggestion for the Colonial-Staff-General* as a small carrot for moving off. For a more direct method of HC dynamism in TDC maybe there should be some sort of annual curve based test to keep an R5 rank?

*My suggestion for a retiring TDC R7 (meaning not demotion but leaving faction) was an honorary/cosmetic title for having the commitment of getting the rank requirements, gone through at least a full term and then decided to walk away from being an active TDC. They get saluted, respect, hold presumably influence if not power in the faction and maybe are entitled to a hat or something.
 
Last edited:
  • Like
Reactions: Sawyer Anderson

Spark

Citizen

Bronzed Donator
Alpha Tester
Apr 6, 2018
67
Islamabad
Terran Defense Corps
Rank: None
Service Points: 0
Being a longer duration it means the decision of who fills that space is more important because they wont be gone in a few months. For me HC positions should matter and be memorable. Someone who gives up because they can't make R7 within 6 months probably shouldn't be an R7.
I'm not saying they have to leave after 3 months. They can always be reconfirmed, you can even skip a voting process if they are doing a good job.

As for the 2nd part there will be players who will grasp the game and it's mechanics in a few months. And if they can muster the support and are vetted by GMs as to the gameplay direction of the game, I don't see why they can't run for the HC spot in a shorter timespan. My point is you might remove bad candidates by lengthening the duration but you can also give bad people more power.
 

Ranfre

Citizen

Bronzed Donator
Alpha Tester
Sep 15, 2018
48
Seattle
Avalon Enterprises
Rank: Partner (R6)
Service Points: 0
So I just re-read the AE part and now dislike it even more.
You're saying R6s still get picked by R7 but they shouldn't just be qualified according to whatever the R7's standard is, they also need to be rich.
You're also saying that R7 gets to pick R5 and R6 has no say... which is bad, R5s should be picked by R6s with the R7's approval. You're also saying these people need to be rich.

What about a pure fighter who wants to lead security but doesn't have the kind of income as others due to not ecoing?

This is all wrong. Being a good leader has nothing to do with how much money you have.

Shit, I want my HC to be dirt poor. Because they've been spending all their money on buying gear for noobs, passing out extra starting money for eco jobs, buying items for the faction pool, etc.

I want the kind of HC that spends money to do the right thing for the faction without giving a single fuck whether it's their money or faction funds.

I want HC that aren't just members of the faction. I want HC that are the faction, those who do everything to promote the faction regardless of whether or not it brings them wealth and fame.

I want HC who are respected not because of the big game altering things they accomplish, but because of the little things they do when no one is watching that help individual players enjoy it more.

I don't want HC who just hoarded their money in preparation of getting the promotion.


Also, you keep mentioning 'stock' (nothing like irl stock) but there seems to be nothing to it rather than a kind of buy-in and then a buy-out when they leave.... seems useless af.
 

JeffDillinger

Dilettante

Bronzed Donator
Alpha Tester
Jun 27, 2017
76
Terran Defense Corps
Rank: Major (R5)
Service Points: 0
I feel that putting promotion paths down like this is detrimental to the people getting promoted. I'll keep most of my comments to the TDC but it can be argued that they could apply to most factions.

Working your way up the ladder is very much a mix between social skills, drive and competency, in order to get a rank you need all. A person who's good, helps people and is liked should be able to become ranked without silly arbitrary requirements. Sure, there should be a minimum, but that minimum should be as low as the current faction think it needs. Granted, this gives the possibility of a HC never inviting new members to their "clique". You could combat this by imposing term limits however people who are influential in the faction wil have that influence whether they are ranked or not.

In short, what I'm saying is, don't railroad promotions but let the factions figure it out themselves in which rank they want people. If a ceiling ever arises because the current HC doesn't want to promote someone, hey, that's life, work for it till a spot becomes available.

Also, R7 terms of a year is ridiciously long. 3 months should be maximum but I'd be for reviews every 2 months, which is quite a long time for a videogame.
 

Hari Seldon

Enthusiast

Bronzed Donator
Alpha Tester
Jun 17, 2017
260
Cloning
Followers of Eternity
Rank: Abbot (R6)
Service Points: 0
Obtuse to assume shares don't come with things like dividends because I didn't explicitly state the details of a stock system in a thread about how that system (whatever it looks like) could be used for HC selection purposes.

The lore based presumption made to differentiate AE was that it had a loose philosophy that leaders that can put together capital to invest probably had a certain head for business/creativity and those that can't? Not so much.

I agree money doesn't make one a good leader but A) X and Y are variables, they can be as high and as low as you can get the other AE HC to agree to. B) Being able to buy in is not the only criteria it is one of them, the R7 can have their own stipulations beyond that.

An HCs choice to horde wealth they are getting for potential promotion or spread it around the faction is up to them, hopefully the R7 picks good people that understand the benefit of the latter. This is true in any faction and any system. Having a lot of your capital tied up in the faction makes you more likely to want it to do well esp if you are getting ongoing returns or you want that stock to be worth more when you cash out. It incentivises helping the faction doing well not the other way around.

If a pure fighter wants to be an AE CSO in the physical security sense (assuming that R6 rank is required to do the job of a Corp Sec leader) and hasn't the cash then they might need a sponsor, a factional loan or other special action. There are ways to achieve it as content and in a way it tests for relevant HC skills if you ask me, which I know you are not.

I am going to need more to discuss on the issue of R6s being the ones to pick the R5s. What are the reasons?

I would point out that even as suggested above the R6s and R5s do have some input via partner voting so a future none GM R7 (cause a GM R7 is gunna do whatever the hell he wants anyway) wouldn't be able to get a partner in if the vote share majority of partners don't want them.

Fair enough if you just don't like the concept as a whole too; the floor is open to better ideas.
 
Last edited: