- Joined
- May 3, 2023
- Messages
- 771
- Reputation
- 443
- Location
- Pegasi 51
Gianni Liebhart
- Faction
- Terran Defense Corps
- Staff
- #1
Hello,
The entire input system has been scrapped and moved to UE5's new Enhanced Input system. This is a big change to how inputs were handled before, making them more data-driven and modular (we can add/remove inputs during runtime). Without getting into too many technical details, this simply gives us a lot more flexibility in how inputs are handled, some benefits you'll experience:
- Better input binding features (You can also have 2 binds per input action without conflicts)
- A better framework for adding new inputs and mapping them to in-game actions (For example let's say we add a melee feature to weapons or a grenade launcher attachment, we can easily map inputs to those actions without too much boilerplate code)
