Game Update: Reworked Input System

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Necidious

Far Frontier Studios
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Mankind Reborn Staff
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Gianni Liebhart

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Hello,

The entire input system has been scrapped and moved to UE5's new Enhanced Input system. This is a big change to how inputs were handled before, making them more data-driven and modular (we can add/remove inputs during runtime). Without getting into too many technical details, this simply gives us a lot more flexibility in how inputs are handled, some benefits you'll experience:
  • Better input binding features (You can also have 2 binds per input action without conflicts)
  • A better framework for adding new inputs and mapping them to in-game actions (For example let's say we add a melee feature to weapons or a grenade launcher attachment, we can easily map inputs to those actions without too much boilerplate code)

Screenshot_2023-08-24_213451.png
 
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