Xilvius
Data Sprite
- Joined
- Jul 12, 2023
- Messages
- 6
- Reputation
- 5
Xilvius
- Faction
- Guns of the Conclave
Current hierarchy comes across as confusing in terms of particular game play mechanics; Mainly with Territory Control and Voting rights. The current system would have an R7 for GotC over-seeing all of the individual cells within. While -someone- needs to keep cells in check and aligned with general GotC CoC so we don't get rogue, belligerent mercenary cells, how does this translate over to territory control and the votes that come along with that? If one cell takes control of a territory, does the territory belong to GotC as a whole? If so, who gets the votes for said TC?
It would appear more fitting to have each cell in control of their own assets, in terms of territories, rather than all chalked up to general GotC ownership. This would also help keep a lore friendly decentralized aspect to the faction as a whole. I would propose a type of Oligarchy across the leaders, or representatives of mercenaries cells with a 2/3rds voting rule; Coupled with a minimum rank requirement to create your own cell (possibly a player count requirement as well, I.E. 4 people to start a cell) that should suffice to protect against rogue elements, retain the decentralized aspect of GotC, and provide individual asset control on a per cell basis instead of everything being lumped into GotC.
Cells could have a timer for inactivity before being removed automatically, or monthly dues the cells must pay to remain a cell, so there doesn't end up being 1000 different mercenary cells. I think with a Rank requirement and an automated system, a person would have had to put in too much time and effort to get to a point to create a cell to do so for nefarious purposes. Theoretically you could automate a disbanding vote from cell leaders to auto-disband nefarious actors. Collective general agreement should be the mainstay of a faction like GotC in terms of over-arching control and reprimand.
Any thoughts, input, output, farther discussions are welcome. Just some food for thought
It would appear more fitting to have each cell in control of their own assets, in terms of territories, rather than all chalked up to general GotC ownership. This would also help keep a lore friendly decentralized aspect to the faction as a whole. I would propose a type of Oligarchy across the leaders, or representatives of mercenaries cells with a 2/3rds voting rule; Coupled with a minimum rank requirement to create your own cell (possibly a player count requirement as well, I.E. 4 people to start a cell) that should suffice to protect against rogue elements, retain the decentralized aspect of GotC, and provide individual asset control on a per cell basis instead of everything being lumped into GotC.
Cells could have a timer for inactivity before being removed automatically, or monthly dues the cells must pay to remain a cell, so there doesn't end up being 1000 different mercenary cells. I think with a Rank requirement and an automated system, a person would have had to put in too much time and effort to get to a point to create a cell to do so for nefarious purposes. Theoretically you could automate a disbanding vote from cell leaders to auto-disband nefarious actors. Collective general agreement should be the mainstay of a faction like GotC in terms of over-arching control and reprimand.
Any thoughts, input, output, farther discussions are welcome. Just some food for thought