- Staff
- #1
Hello,
While the big refactor is being handled, I have been redesigning some aspects of the game and will be sharing the upcoming changes in new forum threads once a first pass has been written down. The purpose is to give the community an early view of some of the big changes that are coming to Mankind Reborn and allow them to be a part of the feedback process. These threads will outline the changes as high-level as possible and keep most of the implementation details for a later date, anything written down in these threads is still a work in progress and not considered final until implementation begins.
While the big refactor is being handled, I have been redesigning some aspects of the game and will be sharing the upcoming changes in new forum threads once a first pass has been written down. The purpose is to give the community an early view of some of the big changes that are coming to Mankind Reborn and allow them to be a part of the feedback process. These threads will outline the changes as high-level as possible and keep most of the implementation details for a later date, anything written down in these threads is still a work in progress and not considered final until implementation begins.
Overview:
The Xenomorph threat revolves around the xenomorphs, a non-playable alien species originating from the world of Getha. They pose a significant and continuous threat to the players and player-controlled territories, acting as one of the natural antagonists and a source of unexpected challenges. As time progresses, the xenomorph population grows, their threat level increases, and they begin to explore and invade new territories.Threat Mechanics:
- Population Growth and Threat Level Increase: The Xenomorph population naturally increases over time, attributed to their breeding cycle and other random environmental factors. This continuous growth directly correlates with the increase in the threat level of their native world, Getha. It simulates a sense of urgency and impending danger for the players, pushing them to take necessary action. Killing xenomorphs, destroying hives and surviving horde events will decrease threat level.
- TDC World Presence: TDC will have a unique perk that allows world owners to allow TDC to have a presence over their world, which allows the TDC to increase the reduction rate of the threat level (plus other benefits), this will be at the cost of all territories paying a tax to the TDC, similar to CPC world presence.
- Random Invasions: Once Getha's threat threshold reaches a certain point, it triggers the xenomorphs' invasion mechanism. They begin to launch random horde events on player-controlled territories. The success of these invasions will result in a temporary shutdown of the affected territories' services, requiring players to invest time and resources to repair the damages, it will also increase the threat level by a certain amount.
- Spreading Infections: When the threat level of Getha reaches another higher threshold, the xenomorphs start infecting nearby worlds. They establish hives on these new worlds, which spawn additional xenomorphs that follow the same pattern of growth and invasion, further escalating the threat level. This spreading mechanism helps to expand the scope of the Xenomorph threat, making it a universe-wide concern. Players can also deploy alien eggs to increase the threat level and potentially create new hives if left untouched for a period of time.
- Game Reset: If the xenomorphs manage to take over the entire universe, signified by reaching 100% threat level on all worlds, the game enters a state of total annihilation. This event triggers a full game reset, wiping out all progress and forcing players to restart from the beginning. This drastic measure provides a dramatic climax and a genuine consequence of failure to manage the Xenomorph threat, while also offering the opportunity for players to explore different strategies and learn from past mistakes in the new game cycle.