1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

 Hurricane Irma, devblogs and development, ..

Discussion in 'Announcements' started by Necidious, Sep 11, 2017.

  1. Necidious

    Necidious Community Manager
    Staff Member Management

    Joined:
    Jun 1, 2017
    Messages:
    374
    Location:
    Antwerp, BE
    Ratings:
    +239 / 20
    Service Points
    666

    Oda Zaibatsu

    Hello,

    As most of you may already know via the announcement on our Discord server, there's been a slight delay in game development as @BioXide was out of play for a few days due to Hurricane Irma. However, power has been restored and we're back on track!

    Let me briefly explain what's in store for the next couple of weeks. We've previously decided to postpone our devblog so that we can include as much content as we possibly can, so the new devblog will be coming this weekend, probably on Saturday/Sunday (16/09 - 17/09). This is also why we have decided to do monthly devblogs instead of weekly ones. We really want to provide as much new content as possible to the community and doing the weekly devblogs kind of prevented us from doing precisely that.

    In the next devblog we'll address our mining mechanics as well as some of our armor concepts.

    We are aware that it's been pretty quiet on our end, both on the forums and our Discord server, and we would like to apologize for that — but I'm also sure you guys understand that game development takes time, a LOT of time, and more often than not there will be quiet periods of time where nothing of importance, or even remotely interesting, needs to be shown to the public — it's just something we can't avoid. But work is being done and we're steadily making progress.

    As a small teaser, here's a screenshot.

    [​IMG]

    If you have any questions, don't hesitate sending a private message! :)
     
    • Like Like x 7
    • Agree Agree x 1
    • Friendly Friendly x 1