- May 16, 2019
- 40

The Syndicate
Rank: None
Service Points: 0
So I explored UC Downtown for the first time now that it's live again.
And I gotta say the level is Incredibly impressive visually. I'd look forward to seeing the player base interact and take over this map.
Then again, I have concerns over the incentive to even go there. It's a giant map that's really void of any reason to go there and use the services, so why bother fighting for it or even plant a TC over any of the sectors? What's the point when other parts of the game are more practical to base out of like UC underground?
After running around and exploring for a fair bit and seeing what services each sector has to offer, I think I have some ideas to make UC downtown a bigger deal and add incentive to go there and populate this big and beautiful map
Speaking as someone who bases out of Underground. It's now kinda dumb to think how Mining in underground has everything but Storage and Production (Which are about a full sprint away from mining) now that more of Earth is opened up the players.
Mining in Underground is already extremely valuable for having the mining service alone. It's gonna be fought over purely for that fact, the market, ATM and health station are just icing on the cake, the real dollar is in that mining service.
By removing Market and ATM from mining, there's incentive to go topside to Downtown bank and utilize the market and atm services there. Ontop of that it would also help make storage in Underground generate more income from people having to transfer their mined material and finished goods out of there, in turn making that service more profitable.
And just for the record, if you look at the mining sectors of other worlds, those territories only have a mining service with the exception of Aurora and Cliea who both have storage and travel, but that's understandable due to the sheer size of those maps.
This will almost certainly give this level more purpose to live in, by having some variable PvE content. This in turn would give some functionality to the ATMs on the map for people needing to deposit looted cash. Also it would bring business to the various health stations across the map from people wounded by an NPC.
As for what kind of NPC, for now we can just recycle the malfunctioning drones from UC Underground. Or it could be something more thematic like muggers who lie and wait in the maps very quiet and dead alleyways waiting for you to come sprinting by and attack you with a knife or small arm.
These kind of enemies would also be common in the Red Light district to add to that setting of it being a ghetto slum of crime and add some element of danger of going there that isn't solely dependent on the playerbase.
Or just remove plaza as a territory all together and just make it 'dead' space on the map between the actual territories.
So a quick story to give context of why I'm suggesting this. Back when GOTC and Syndicate had some beef running back on mars, I got to see some of the chemistry of the Map's design when I hear that GOTC were having to use Office on mars to access storage and gear up because the only other storage service was club inferno. This created this separation of the two competing factions and create this gap of contested ground between the two to fight on and each their own spot to base out of and gear up.
The awkwardly placed storage units in the Plaza territory are between Bank and Council, which both have their storage units already. I think these storage units should be removed to incentive people holding down and using the bank more, while making council that much more of a strategic location given that it could attack Bank from left or right. Also it just has natural fortifications to use in defence.
Financial district to the far right (if you're facing the Bank directly) of the Bank could keep it's storage facilities given that it's still a long walk. And the storage units in Council should be moved to be in more plain sight, I actually almost didn't even know Council had storage until I accidentally noticed them under the staircase.
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These are about the only idea I got. Hopefully this thread can at least start a discussion to make downtown a popular destination to populate.
And I gotta say the level is Incredibly impressive visually. I'd look forward to seeing the player base interact and take over this map.
Then again, I have concerns over the incentive to even go there. It's a giant map that's really void of any reason to go there and use the services, so why bother fighting for it or even plant a TC over any of the sectors? What's the point when other parts of the game are more practical to base out of like UC underground?
After running around and exploring for a fair bit and seeing what services each sector has to offer, I think I have some ideas to make UC downtown a bigger deal and add incentive to go there and populate this big and beautiful map
- Remove Market and ATM from Underground Mining.
Speaking as someone who bases out of Underground. It's now kinda dumb to think how Mining in underground has everything but Storage and Production (Which are about a full sprint away from mining) now that more of Earth is opened up the players.
Mining in Underground is already extremely valuable for having the mining service alone. It's gonna be fought over purely for that fact, the market, ATM and health station are just icing on the cake, the real dollar is in that mining service.
By removing Market and ATM from mining, there's incentive to go topside to Downtown bank and utilize the market and atm services there. Ontop of that it would also help make storage in Underground generate more income from people having to transfer their mined material and finished goods out of there, in turn making that service more profitable.
And just for the record, if you look at the mining sectors of other worlds, those territories only have a mining service with the exception of Aurora and Cliea who both have storage and travel, but that's understandable due to the sheer size of those maps.
- Add some PvE mobs in the alleyways and red light district.
This will almost certainly give this level more purpose to live in, by having some variable PvE content. This in turn would give some functionality to the ATMs on the map for people needing to deposit looted cash. Also it would bring business to the various health stations across the map from people wounded by an NPC.
As for what kind of NPC, for now we can just recycle the malfunctioning drones from UC Underground. Or it could be something more thematic like muggers who lie and wait in the maps very quiet and dead alleyways waiting for you to come sprinting by and attack you with a knife or small arm.
These kind of enemies would also be common in the Red Light district to add to that setting of it being a ghetto slum of crime and add some element of danger of going there that isn't solely dependent on the playerbase.
- Remove storage from the Plaza territory.
-----------------------------------------------

Or just remove plaza as a territory all together and just make it 'dead' space on the map between the actual territories.
So a quick story to give context of why I'm suggesting this. Back when GOTC and Syndicate had some beef running back on mars, I got to see some of the chemistry of the Map's design when I hear that GOTC were having to use Office on mars to access storage and gear up because the only other storage service was club inferno. This created this separation of the two competing factions and create this gap of contested ground between the two to fight on and each their own spot to base out of and gear up.
The awkwardly placed storage units in the Plaza territory are between Bank and Council, which both have their storage units already. I think these storage units should be removed to incentive people holding down and using the bank more, while making council that much more of a strategic location given that it could attack Bank from left or right. Also it just has natural fortifications to use in defence.
Financial district to the far right (if you're facing the Bank directly) of the Bank could keep it's storage facilities given that it's still a long walk. And the storage units in Council should be moved to be in more plain sight, I actually almost didn't even know Council had storage until I accidentally noticed them under the staircase.
---------------
These are about the only idea I got. Hopefully this thread can at least start a discussion to make downtown a popular destination to populate.