- Joined
- Sep 8, 2017
- Posts
- 176

The Syndicate
Rank: None
Service Points: 0
If I want to send someone to try to loot a faction, and the privs aren't properly done, then you deserve to lose all your stuff. It gives "internal security" departments something to do and adds another element to gameplay. It also adds a "shadow war" proxy to MR, which would make a new type of gameplay and an interesting dynamic. A lower ranking spy could try to hack into the colony control of the faction and send info to the faction he's spying for. "Spy" and "intelligence" roles would make the gameplay 1000x more interesting.
Also, on a similar note, the ability for CPC to go undercover would be AWESOME. They would appear to anyone looking at them as a member of the faction they're infiltrating, and they would have the ability to change their names. This would make life more dangerous for Most Wanteds, and clans would have to be more careful when having faction meetings to talk about plans. There could be an implant used that is similar to a scanner to determine real identity. The undercover would have all the powers of a uniformed CPC (arrest, stun guns, etc..)
Also, on a similar note, the ability for CPC to go undercover would be AWESOME. They would appear to anyone looking at them as a member of the faction they're infiltrating, and they would have the ability to change their names. This would make life more dangerous for Most Wanteds, and clans would have to be more careful when having faction meetings to talk about plans. There could be an implant used that is similar to a scanner to determine real identity. The undercover would have all the powers of a uniformed CPC (arrest, stun guns, etc..)