North Star Mining

Chip Lawrie

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#1
One of the oldest corporations still in existence and one of the Big Three Megacorps, North Star Mining has its origins on pre-space Earth. In 2045, a former mine supervisor for SA Mines named Dawie Copper took advantage of the privatization of his former employers and purchased several palladium mines in South Africa. By the start of the Second Space Race in 2075, the Copper Mining Group (CMG), owned almost all of the mines in South Africa and Copper’s son Anton had taken the reins of the company.

CMG made the news in 2076 when as part of a deal between the South African Space Agency and the government of Tanzania, CMG purchased Mt Kilimanjaro in its entirety to build a 30km long mass driver along with its most gentle slope for $610 million. While decried by western liberals as destroying an African national monument – the Kilimanjaro Mass Driver, in the course of its operational lifetime, provided an immense amount of income for Tanzania and allowed the SASA to compete with NASA and the ESA in the colonization of the Moon and Mars. The completion of the KMD in 2084 was the culmination of Anton Copper’s life work and in a speech to assembled dignitaries at the opening of the KMD, his daughter, Aneke, now CEO, outlined a greater ambition and a new name for the corporation.

Aneke Copper said:
My father’s dream was to make space available to all. He believed that the bounties of our Solar System should not only be there for America or Europe. That all the peoples of Earth regardless of creed or color, or nationality or wealth should be able to reach out and grab the brightest star they can see in the sky. To this end, our North Star Mining Corporation has built the Kilimanjaro Mass Driver. This is our gift to you, the stars.


As the Anglo-American Federation and the European Union focused on colonies on the Moon and Mars, the fledgling African Alliance under the guidance of South Africa, began to colonize the resource-rich asteroid belt. North Star Mining took advantage of their close association with the South African government – when in 2097, North Star was granted the mining rights to all African Alliance colonies in the Belt including Ceres and Psyche 16. The desperate zero-g conditions and tough workload made recruitment of mining engineers almost impossible for North Star, so the corporation looked to the old practices of the colonial powers on Earth. Prisons of all the significant superpowers were overflowing with civil disorder, and political dissent grew, so North Star approached the various governments of Earth and offered to buy prisoners sentenced to more than twenty years. A one way trip to the colonies on the Belt and a lifetime of indentured servitude for the many criminals of Africa and the new Union City solved North Star’s staffing problem.

Life in the Belt colonies was harsh, brutally violent and often short with over half of all ‘indents’ dying before serving even five years of their sentence. In 2112, the poor treatment of indentured workers on Psyche 16 led to a large-scale revolt against the company and several administrators and security staff were killed. Then, CEO Zandre Copper showed the family’s characteristic iron heart and iron fist, arranging for North Star Corporate Security (the so-called Black Stars) to take the next SASA transport to the mining colony. Two and a half months later, the rebels opened up the shuttle pads to what they thought were food shipments from Earth. The only people to walk off that rock were the CorpSec team and three children that they had decided to spare.

In 2117, ‘Iron’ Zandre commissioned what is still seen as North Star’s crowning achievement with the discovery of cetracet gas and the corresponding gravitic effects of passing electricity through it. Venus is the greatest source so far of the compounds that make up cetracet, though the gas giants Jupiter and Saturn have been found to contain some. To this end, Zandre decided to personally fund a gas mining and cetracet production facility on Venus — a dream that would have proved impossible if not for the cetracet itself. While it would still have been impossible to set up a colony on the surface of Venus itself, magnetic shielding and alloy technology had made it so that ships could be constructed that could work in the upper atmosphere of Venus itself. Zandre started funding small 30 man mining outposts with cetracet ‘repulsor’ coils set into the underside, to allow them to remain buoyant in the upper atmosphere but his grand plan was much more prominent. In 2130, North Star Mining unveiled the culmination of this dream — Copper City, a square mile floating platform in the upper atmosphere of Venus. While the upper parts of the city were no different from living in an urban sprawl on Earth, the lower parts of the city contained the gas mining centers and cetracet refineries, and occasional atmospheric leaks made the life for the indents here hazardous —
While the executives and middle management of North Star lived in luxury above.

In 2137, there was a disaster that hit one of the mining colonies on the moon Titan. A methane mine was struck accidentally and blew up a significant portion of the underground mining shafts that housed most of the colony. Out of the 2500 colonists on Titan’s facility, only five survived. Defiant in his pride, Marcus Copper, the nephew of Zandre, decided to send in more colonists to rebuild the mining complex. His enterprise saved the North Star Mining Company from bankruptcy when it was at a low point. The success of this venture brought in massive amounts of palladium, iron and an abundance of fuel.

As the interstellar frontier rush occurred, North Star gained the mining rights to several extrasolar colonies making it the third largest corporate entity in the Union and has recently founded a mining colony on Getha — though this has to be always guarded by the Teran Defence Force and Black Star Security.


Corporate Headquarters
Upper Copper City, Venus, Sol.

Ranks of North Star Mining

R7
Chief Executive
The current CEO is Marcus Copper, and normally the CEO seat would go to his eldest child, unfortunately for North Star, he has none so at his death from old age (something even cloning can’t fix) it is unknown what will happen.

R6
Senior Executive
Senior Execs run departments (often as their own mini kingdoms) and sit on the board of executives.

R5
Junior Executive
Junior Execs are the senior officers of departments and are with the permission of the board of executives allowed to start franchises.

R4
Manager
Managers work as officers within departments and (rarely) are allowed to start franchises within North Star.

R3
Warden
The lowest supervisory rank in North Star Wardens is responsible for keeping the workers in line and for achieving work quotas.

R2
Able Worker
The rank of able worker dates from the era when massive numbers of prisoners were being shipped to North Star facilities, and supervisors needed ways to quickly determine which workers were skilled enough to be given the less dangerous more technical work. Able Workers, for the most part, make up the bulk of the departments.

R1
Worker
Workers are low skilled employees of North Star, with low pay and little more rights than an indent most workers attempt to enter vocational training or join a department as soon as possible.

R0
Indent
Short for Indentured Worker the Indents are the lowest rung of the North Star corporate hierarchy and only progress in status once they have made a certain amount of money for the corporation.

Departments
Each department is run by a Senior Executive who has a seat on the Executive Board

Mining and Resources:
The largest of North Star’s departments Mining and Resources is focused on the production of raw materials from iron ore and oil to the gas compounds that are used to create cetracet gas for repulsor coils and artificial gravity plating. Often refining them for higher sales prices.

Board of Education:
The Board of Education is in charge of the ongoing training of North Star’s workforce to produce more efficient and skilled workers and indents. Often this continuing education is both required as part of employment, and expensive.

Colonial Department:
With the opening of colony worlds, the colonial department has been founded to focus on the smooth running of North Star’s colonial holdings including the upgrading of infrastructure.

Research and Development:
R&D focuses on obtaining new blueprints and copyrights and on creating more efficient mining technology.

Black Star Security:
The Security Division of North Star, Black Star is famously brutal in their security measures being the founders of the so-called ‘zero-zone’ policy (zero intruders, zero survivors) that many corps enact for their corporate HQs
 
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Gavin

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#2
Amazing, can't wait to pledge my life to this faction.
I can already feel me sinking 2000+ hours in this game...
 

Necidious

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#4
Ryzoft post_id=1199 time=1498574042 user_id=207 said:
Exciting, can't wait to join!
Gavin post_id=1195 time=1498568771 user_id=190 said:
Amazing, can't wait to pledge my life to this faction.
I can already feel me sinking 2000+ hours in this game...
Thanks, guys! Wait until you see the other ones! :D
 
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#7
Glad you kept the terrible CMG colors for the mining faction as it will further justify ganking them.
 

Banjo

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#8
pretty cool, although wasn't Black Star Security one of those shitty factions in FOTD?
 

Ferin

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#9
Presumably the ranks and depts are just guidelines though?
 

Shakespears

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#10
Ferin post_id=1317 time=1498649393 user_id=168 said:
Presumably the ranks and depts are just guidelines though?
As far as I heard and read, that's the case. Just some template to first start with and move on further changes/development in game
 

Chip Lawrie

Lead Game Writer

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#11
Shakespears post_id=1319 time=1498649614 user_id=153 said:
Ferin post_id=1317 time=1498649393 user_id=168 said:
Presumably the ranks and depts are just guidelines though?
As far as I heard and read, that's the case. Just some template to first start with and move on further changes/development in game
This is correct.

Atm we're not certain how customisable the rank names will be (especially as we don't want to see them change every three months with a new R7) but all the departments and their names will be as mutable as they were in FoM.
 

Shakespears

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#12
[quote="Chip Lawrie" post_id=1322 time=1498651053 user_id=57]
Shakespears post_id=1319 time=1498649614 user_id=153 said:
Ferin post_id=1317 time=1498649393 user_id=168 said:
Presumably the ranks and depts are just guidelines though?
As far as I heard and read, that's the case. Just some template to first start with and move on further changes/development in game
This is correct.

Atm we're not certain how customisable the rank names will be (especially as we don't want to see them change every three months with a new R7) but all the departments and their names will be as mutable as they were in FoM.
[/quote]

Rank titles and faction names really didn't matter anyway. Rank numbers and departments are far more commonly used and associated to.
 

Safwan

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#15
Awesome. Yeah, lets not give the ability to change the ranks name or else we'll have a clusterfuck every time there is a admin change.
 

Chip Lawrie

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#16
Safwan post_id=1413 time=1498706784 user_id=66 said:
Awesome. Yeah, lets not give the ability to change the ranks name or else we'll have a clusterfuck every time there is a admin change.
Not gonna lie this was one of the reasons I was tempted to allow people to change rank names. Unfortunately, I think that'd do terrible things to our population and to the feel of each faction that we're going for.
 

Demetri

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#17
[quote="Chip Lawrie" post_id=1429 time=1498733496 user_id=57]
Safwan post_id=1413 time=1498706784 user_id=66 said:
Awesome. Yeah, lets not give the ability to change the ranks name or else we'll have a clusterfuck every time there is a admin change.
Not gonna lie this was one of the reasons I was tempted to allow people to change rank names. Unfortunately, I think that'd do terrible things to our population and to the feel of each faction that we're going for.
[/quote]

I suggest a popular vote. During Alpha let the faction members decide what they want the rank names to be. Just an idea.
 

Safwan

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#18
[quote="Chip Lawrie" post_id=1429 time=1498733496 user_id=57]
Safwan post_id=1413 time=1498706784 user_id=66 said:
Awesome. Yeah, lets not give the ability to change the ranks name or else we'll have a clusterfuck every time there is a admin change.
Not gonna lie this was one of the reasons I was tempted to allow people to change rank names. Unfortunately, I think that'd do terrible things to our population and to the feel of each faction that we're going for.
[/quote]

Yeah each rank develops their own culture and prestige overtime. Ranks would be meaningless if they change every couple of months. Keep them static please.
 

Shakespears

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#19
Safwan post_id=1486 time=1498788796 user_id=66 said:
[quote="Chip Lawrie" post_id=1429 time=1498733496 user_id=57]
Safwan post_id=1413 time=1498706784 user_id=66 said:
Awesome. Yeah, lets not give the ability to change the ranks name or else we'll have a clusterfuck every time there is a admin change.
Not gonna lie this was one of the reasons I was tempted to allow people to change rank names. Unfortunately, I think that'd do terrible things to our population and to the feel of each faction that we're going for.
Yeah each rank develops their own culture and prestige overtime. Ranks would be meaningless if they change every couple of months. Keep them static please.
[/quote]

Woah you mean players get creative and figure out ways to enjoy established content while putting their own twist to it? Now that's pretty ingenious.

Seriously though, I'm glad you pointed that out, good job.
 
Jun 30, 2017
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#20
I, for one, hope for a return of incredibly ugly brown suits.