- Jul 28, 2019
Service Points: 0
effort post inc:
I'm not saying help the newbies or make Eco-lords able to fight... I'm saying that a lot of people won't like dancing based off what information I got so far but like the heat of the front lines. The idea was to give front-liners other roles. A sniper is not a front-liner. A Medic isn't really a fighter, they're behind cover, sure it's a role, but it's not addressing what I believe to be the main problem. It's for people who WANT to fight in peoples faces and give them an alternative other than the zippy dancing. I've been trying to explain this multiple times.
Also, it makes a lot of since to put stuff in to test before release so there is no bad introduction later, after all, this alpha is for testing purposes. I understand putting in something new will take time to balance and see what may need to be done, but the point of the thread is to brainstorm ideas, so there's a more sound idea to potentially present into the game while it's in testing, not be gunho into putting something completely thought up on a whim into it and 'see how it goes'. A lot of people are going to want to fight, but once they realize that being a front-liner is mostly dancing or utilizing cover (which isn't done 90% of the time) they'll go to something they don't like and eventually gravitate away anyway and player retention is lost. This is why so many fighting games have different styles in all fields.. Maybe not as high skill level, but people have different mindsets of fighting. I'm not saying make something cheesy... Im saying give it more variety. Make it to where they still have to practice with it and get better with it..
I'm not saying that "Oh this is the best thing to add, add it."... Expand on it, think it out, see if there's anything else that can be thought up of.
For all I know all of you are probably just telling me that nothing else needs to be added and everythings perfect. I just feel like it's not. I'm not going to be fighting either way.