Pre-Alpha Patch 0.1131


Community Manager

Staff member
Project Management
Bronzed Donator
Alpha Tester
Jun 1, 2017
Rank: Overlord
Service Points: 0

- Fixed damage calculation bug, for some reason during the range calculations, the calculated value overwrote the default base damage for weapons, this also modified the weapon blueprint asset itself
- Added damage number indicator text to the UI, this should help you visualize the amount of damage you deal to the target
- Changed Mars floor physical material to avoid the constant metal footstep sounds
- Adjusted camera collision to prevent it from glitching into your head (Might still happen on some weird geometry angles)
- Fixed weight from going negative, need to confirm it with laggy players as I can't reproduce
- Adjusted auto magazine sizes to 75, based from community feedback
- Most recent chat channel should be saved during travels and main menu
- Did some visual tweaks to the hacking UI to prevent showing hacking buttons while it's been recently hacked, need to test this
- Reduced terminal hacked time from 10 minutes to 3 minutes, the delay was too long to work in combat scenarios
- Fixed a bug that locked weapons when you spammed the fire button too quickly
- Invisible players shouldn't produce footstep sounds or display the nameplate (Adminz st00fz)

New Damage Numbers (Animated):

ETA for next patch, 1-2 days, hopefully before the weekend.