Pre-Alpha Patch 0.1131

Necidious

Community Manager

Staff member
Project Management
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Alpha Tester
Joined
Jun 1, 2017
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Rank: Overlord
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PATCH NOTES

- Fixed damage calculation bug, for some reason during the range calculations, the calculated value overwrote the default base damage for weapons, this also modified the weapon blueprint asset itself
- Added damage number indicator text to the UI, this should help you visualize the amount of damage you deal to the target
- Changed Mars floor physical material to avoid the constant metal footstep sounds
- Adjusted camera collision to prevent it from glitching into your head (Might still happen on some weird geometry angles)
- Fixed weight from going negative, need to confirm it with laggy players as I can't reproduce
- Adjusted auto magazine sizes to 75, based from community feedback
- Most recent chat channel should be saved during travels and main menu
- Did some visual tweaks to the hacking UI to prevent showing hacking buttons while it's been recently hacked, need to test this
- Reduced terminal hacked time from 10 minutes to 3 minutes, the delay was too long to work in combat scenarios
- Fixed a bug that locked weapons when you spammed the fire button too quickly
- Invisible players shouldn't produce footstep sounds or display the nameplate (Adminz st00fz)

New Damage Numbers (Animated):
https://gyazo.com/97a0ddf499ca5451d4ce51f74b3902b5

ETA for next patch, 1-2 days, hopefully before the weekend.