- Joined
- Jun 1, 2017
- Posts
- 781

Civilian
Rank: Overlord
Service Points: 0
- Implants now don't decrease durability on damage
- Daily welfare has been added, if you login everyday you'll receive 10k UC, it will be paid out during the server restart
- Flipped T1/T3 auto rifles spread values, T1 should have T3 spread
- Decreased auto rifles firing speed
- Adjusted augmentation install/uninstall fees, 5% to install, 10% to uninstall
- Adjusted stamina amp speed to 5% and increased stam regen to 2%
- Rewrote a large portion of the contract system, reducing network payload and offering more flexibility
- All eco contracts will now return the items upon contract completion, this change should indirectly affect eco contract income, allowing players to keep their items, only when completing the contract
- Production contracts are back
- Adjusted combat contract income, increased by around 1.5x or so
- Adjusted ghosting code to lessen the chances of false flags, will also print out some networking information in the status message UI to see the reason why you were booted
- Did some economy adjustments, most deployables are cheaper and other misc things that I forgot loololol
- All psi modules have new icons and 3d models
- Removed cloning doors temporarily
- Fixed healing beam icon and name
- Possible fix for some storage transfer errors
- Possible fix for the carbon white square in the mining terminals
- Fixed a crash when trying to hide a player's hair due to missing materials
- Fixed a server crash that was caused by the healing screen effect being played on the server
- Fixed a crash when trying to open an external window during an interaction
- Fixed a crash when a player got destroyed with a chat message above
- Fixed a crash related to equipment wearables, more of the same we've had before due to network race condition
- Fixed balaclava LODs that were causing it to clip through the player's head
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