Pre-Alpha Patch 0.1941

Fickey

Swiss Army Knife

Staff member
Project Management
Silver Donator
Alpha Tester
Joined
Jun 7, 2017
Posts
108
Followers of Eternity
Rank: Fiki™
Service Points: 69
  • Implemented combat locking, whenever you attack with a weapon, you'll be combat flagged, this will prevent being able to travel out of the world. Combat music will loop in as well during this period (audio settings didn't seem to hook up properly, music is too loud atm, will hotfix in a bit)
  • Adjusted turret targeting, now turrets will only fire when a player gets combat flagged and has a weapon unholstered, the turret will also attack hackers
  • Implemented a dynamic weather system to Cliea/Industrial, weather will be randomized in different intervals, from rain, cloudy, clear skies, thunderstorms, etc, around 11 different variations
  • Improved sky quality and added volumetric clouds, these scale with effects quality settings, so you can turn them off by adjusting effects to low/med
  • More Industrial detailing/lighting, lights were baked for improved performance
  • Market/item container filtering now includes missing item types such as implants
  • Fixed a ✨ janky ✨ railing in Cliea
 
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Reactions: WintersFrost

Fickey

Swiss Army Knife

Staff member
Project Management
Silver Donator
Alpha Tester
Joined
Jun 7, 2017
Posts
108
Followers of Eternity
Rank: Fiki™
Service Points: 69
Patch 0.1943
  • Adjusted combat music volume
  • Adjusted some world/club music volumes
  • Fixed combat music not being adjustable with the volume slider
  • Fixed a server crash caused by combat flagging
  • Fixed quantum nodes not blocking deployable placement near them