- Jun 12, 2017
Service Points: 2
Hello fellow Carebears, I wanted to make a thread for a suggestion I've mentioned a few times both on the forums and on Discord. As we've seen from the latest Dev blog we know that PvE will be a thing and it actually looks like it might be more enjoyable than we thought it could be (I mean, compared to FoM, this certainly looks more entertaining to me). Due to that, I wanted to talk about the possibility of a bounty system, how it'd fit into the lore and why it'd be better than having credits drop in loot or just receving it after a kill (like how FoM did it).The Terran Union, while unwilling to expend resources and manpower, have always understood the threat the "Xenos" presented. Despite pressure to leave Getha and it's inhabitants to their own devices, groups of ex-military personnel and even common citizens saw opportunity where others only saw horror and destruction. The Union, not having many options decided to utilise these malcontents and glory hunters, incentivizing them with the best thing they could think of, Credits.
So first, I believe we need an non-playable organisation that exists similar to how Dolly Inc was in FoM. You'll receive mail from this organisation, it's spoken about in the storyline but should never really be interacted with outside of that. This organisation would be "responsible" for maintaining the bounty board and ensuring contractors received their payment. The bounty board is accessible by all players and refreshes regularly offering new missions/bounties for players to accept. These bounties would, in my mind, have simple enough information such as location, objective, a time limit and the reward.
So it'd look something like this
Gertha - Kill 20 Workers - 12 Hours - 1,000 Union Credits
Once you've found a contract you think is doable, accept it and away you go. You're now on a time limit and you'll need to get your job done within it to receive your payment. Payments should be based off of the time limit plus how difficult it might be. A 6 hour contract that requires you to squash 100 bugs should pay more than a 12 hour one and even more than one for a long duration and lower difficulty.
Additionally, I propose that we make a place for "hunting teams" so that players can group up and take on significantly harder challenges together rather than trying to solo everything. I don't really think static groups are a good idea so my thoughts on it are simple.
When clicking a contract you'll bring up the details, maybe some filler lore about why the organisation wants these dead. Along with that should be an option to invite other players to participate in the contract. Players can accept the invitation and then the contract can be accepted by the leader, making it the contract for all the players involved. A team will split their reward equally amongst all participants by default and will be dissolved once the contract has been completed. This allows players to take on larger and more difficult contracts with shorter time limits for greater rewards than simply doing small time contracts solo.
The reason I think this is a better approach than just materials or credits dropping on an aliens death is for a few reasons. Materials only means that there is no financial motivation behind PvE, it'll be a grindy task that some players might do for fun or for the actual materials but it's not really a reward. If credits drop on an aliens death it not only breaks the immersion but where does that cash go? Does it go straight to a players bank account or does it drop if they die? One makes no sense and the other makes it even more risker for players to participate in PvE.
That's about it I think, I hope that was a fairly coherent read and I'd love to hear a response from everybody regardless of their view on PvE as a whole.