Questions & Answers for Mankind Reborn

Lukas Zelinski

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Good. I mean I'll play virtually guaranteed but I'd like to know if there'll be enough people in it and it won't be like end stage FoM.
 

BioXide

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Jun 1, 2017
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Good. I mean I'll play virtually guaranteed but I'd like to know if there'll be enough people in it and it won't be like end stage FoM.
Every player will have "daily personal" missions that he can do for money, plus there will be more solo content, my plan is to have at least an hour or two of solo content if there's nobody else connected, that way you can log in, do your dailies, go do PvE (which will be way better, kinda like mass effect), casinos, hacking terminals or drones and setting them loose, planting eggs on colonies, etc.

This should keep people interested even if there's nothing interesting going on, which I doubt because the game will be designed in a way that combat/eco/rp players will have to work together constantly, if you want to mine effectively, you'll need some protection, which will give combat oriented players something to do (there will be AI on mining areas), rp/leadership oriented players will be creating content for others, there will be always stuff to do, constant low level conflict is the key
 

Laos Macen

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The most important thing to me about a small/medium sized game is balance - usually small gaming servers on SA:MP, private servers for MMOs, etc. get unbalanced super quickly because the game isn't built to prevent a single player farming his way to being stupidly rich, or a single, valuable spot being covered with gankers - How are you thinking about building the games PvE and PvP mechanics to balance this (encouraging miners to pool $$ to fight gankers, giving mercenaries an incentive to gank whale miners/producers, etc.) so that thing stay interesting and events matter between players/actions in the game - think some of EVE's mechanics - are you thinking about open ended tools (contract system, request system - SOS button, etc.) in game to encourage in-game ways to create these sort of events/activities?

Cash mall - we're super early on, but interesting to hear your thoughts on what is your limit on "cosmetic for $$$" -- clothing? appearance changes? apartment furniture? Would you let a player pay $$$$ (thousands) to influence the design of a colony? etc. Even if this is a medium sized games, i'm curious about your long term strategy to stay somewhere "healthy" so the community never turns into 2011-2012 FOM where it just feels like a downward spiral

Alts - how many alts do you think someone can/should be allowed to have? 3? unlimited?

lastly, curious what periods of FOM various staff were around and which elements they think were most fun/enjoyable while the game was around. Personally, 2005-08 probably, mid-late beta, and some aspects of early retail.
 

Necidious

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Jun 1, 2017
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Cash mall - we're super early on, but interesting to hear your thoughts on what is your limit on "cosmetic for $$$" -- clothing? appearance changes? apartment furniture? Would you let a player pay $$$$ (thousands) to influence the design of a colony? etc. Even if this is a medium sized games, i'm curious about your long term strategy to stay somewhere "healthy" so the community never turns into 2011-2012 FOM where it just feels like a downward spiral

Alts - how many alts do you think someone can/should be allowed to have? 3? unlimited?

lastly, curious what periods of FOM various staff were around and which elements they think were most fun/enjoyable while the game was around. Personally, 2005-08 probably, mid-late beta, and some aspects of early retail.
1) We have already been thoroughly testing our combat system via the community to the point where we feel it's quite balanced. In the end it all depends on proper testing, which we have been doing so far. The game also features full loot-drops which incentivizes players to secure their potential trade routes or beloved mining spots by hiring mercenaries as it increases the risk of transporting or moving in general, for example. Yes, we are planning on implementing various systems, such as a contract system, to further stimulate social interaction.

2) I understand your concerns. Let me make it clear that all items players can buy using real money will be cosmetic only (think: color mods, furniture, skins..) and provide no in-game benefits or advantage whatsoever. You may compare it to how Counter-Strike: Global Offensive secures their income. We're somewhat hoping it does the same trick for us, though with keeping the cyberpunk theme in mind, of course. Don't expect to see bunny ears on the cash-shop. Items purchased on the shop do not drop on death compared to standard items and can be traded.

We have stated that all donations are considered voluntary and will not influence development whatsoever.

3) We are hoping to implement a system where players would obviate the creation of alternative characters. Although the exact specifics are still very much up for discussion internally, we can safely say that using alts on Mankind Reborn will not be allowed unless you repurchase the game for a second time and through that acquiring a second CD key.

4) I have been around since 2005 and enjoyed that time period most. This, of course, could be because of I was of young age and random events all seemed more important back then. I absolutely loved how faction leaders were considered to be actual leaders who took their role quite seriously and were respected by all and how they helped shape the universe for Face of Mankind. They even seemed like mystic figures at some point who only appeared for political reasons.
 
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Hard Hat Harry

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Will steroids be a booster so I can claim I have big arms?
 
Jun 14, 2017
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Will steroids be a booster so I can claim I have big arms?
At this stage pharmaceuticals similar to what you're describing (somatotropin, IGF-1, et cetera) are not planned nor projected as an implementable objective, sorry to disappoint.

However that does not prevent you from making unsubstantiated claims referencing the girth of your limbs which may impress and beguile those around you.
 

Hard Hat Harry

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Serious question: What is to keep the veterans clique from taking over the game that was not newbie friendly in FoM and ended up killing it?
 
Jun 14, 2017
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Serious question: What is to keep the veterans clique from taking over the game that was not newbie friendly in FoM and ended up killing it?
Skill disparity, (within reason) a new but skilled player would be able to reasonably contend with a veteran equipped in superior gear if the veteran proves to be the less able combatant.
 

Shakespears

Game Writer

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Jun 14, 2017
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Serious question: What is to keep the veterans clique from taking over the game that was not newbie friendly in FoM and ended up killing it?
Skill disparity, (within reason) a new but skilled player would be able to reasonably contend with a veteran equipped in superior gear if the veteran proves to be the less able combatant.
That's why you're safe m8, he asked about vets running off new players by controlling things with cliques and you took it in a beef situation.

New guys gotta fight for status. Nobody hands new people keys to the kingdom unless they prove worthy in one way or another. If you can't get the keys diplomatically, break down the doors with force then.
 

Jade Star

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Skill disparity, (within reason) a new but skilled player would be able to reasonably contend with a veteran equipped in superior gear if the veteran proves to be the less able combatant.
Now lets come back to reality a new player isn't going just join this game and be magically good at it from the start, now maybe a few will take to the game fast but most probably won't. Unless your going to be making the game fun for all and not just to the people that played this game for months and got good at combat. Also when it came to in game politics it was always the same people I've never seen much or any newer people get in to it since it was so niche, you had to know someone and befriend them to even have any chance of being apart of any politics in game. That also leads to my question here, How are you going to get more people in to the political scene in game? Since it really needs to be more open and not just for the few.
 

Chip Lawrie

Lead Game Writer

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Jun 1, 2017
777
Manhattan
Terran Defense Corps
Rank: Game Master
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Politics will likely have multiple levels from grassroots and faction based to colonial and local politics all the way up to the Governing Council of the Terran Union all with varying levels of 'real' power.

While we intend to have a lot more engagement with politics (especially since unlike in FoM politicians in MR will be able to actually implement laws and change policy etc.) It should be mentioned that just like factions you have to work your way up from the bottom and make alliances and rivals and actually work at it. You can't really be a loner and suddenly come in and 'win' at politics except at most in the lowest levels. New people aren't going to instantly be able to become Chancellor or really even Councillors straight off the bat because you need to make a name for yourself first, not only within your party but also within the electorate. Union politics even more than factional politics is a factor of social networking and social alliances. Beeflords and Ecolords can both advance through a faction while being asocial thorough their utility to the faction. Politicians, however, require support of some kind and the ability to work in groups within systems in order to advance and gain power for themselves (while at least paying lip service to the electorate).

The systems are not deliberately exclusionary but nor will they give you something for nothing. People have to both take responsibility for their actions and work for their rewards rather than be given anything for free.
 
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Hard Hat Harry

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Now lets come back to reality a new player isn't going just join this game and be magically good at it from the start, now maybe a few will take to the game fast but most probably won't. Unless your going to be making the game fun for all and not just to the people that played this game for months and got good at combat. Also when it came to in game politics it was always the same people I've never seen much or any newer people get in to it since it was so niche, you had to know someone and befriend them to even have any chance of being apart of any politics in game. That also leads to my question here, How are you going to get more people in to the political scene in game? Since it really needs to be more open and not just for the few.
shitposting on these forums is a good way to make a name for yourself
 
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HolyBejebus

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Politics will likely have multiple levels from grassroots and faction based to colonial and local politics all the way up to the Governing Council of the Terran Union all with varying levels of 'real' power.

While we intend to have a lot more engagement with politics (especially since unlike in FoM politicians in MR will be able to actually implement laws and change policy etc.) It should be mentioned that just like factions you have to work your way up from the bottom and make alliances and rivals and actually work at it. You can't really be a loner and suddenly come in and 'win' at politics except at most in the lowest levels. New people aren't going to instantly be able to become Chancellor or really even Councillors straight off the bat because you need to make a name for yourself first, not only within your party but also within the electorate. Union politics even more than factional politics is a factor of social networking and social alliances. Beeflords and Ecolords can both advance through a faction while being asocial thorough their utility to the faction. Politicians, however, require support of some kind and the ability to work in groups within systems in order to advance and gain power for themselves (while at least paying lip service to the electorate).

The systems are not deliberately exclusionary but nor will they give you something for nothing. People have to both take responsibility for their actions and work for their rewards rather than be given anything for free.
i bet this is a stupid question, but are we able to form our own parties or are you planning to make it so they're premade? thanks
 

Chip Lawrie

Lead Game Writer

Staff member
Jun 1, 2017
777
Manhattan
Terran Defense Corps
Rank: Game Master
Service Points: 800813
I bet this is a stupid question, but are we able to form our own parties or are you planning to make it so they're premade? thanks
My personal preference would be to do a mix of both. The Terran Union hasn't existed in a vacuum before the start of the game. It inherited the systems and political parties and over the last 60 odd years it has had time to develop its own systems and political alliances.

At the beginning of the game, there should be some political history already existing in the lore (and thus likely some political parties pre-existing) but the game goes live there's no reason y'all couldn't create political parties (and indeed if the premades don't work for you I encourage you to find friends and allies and try your luck at winning seats)
 

HolyBejebus

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My personal preference would be to do a mix of both. The Terran Union hasn't existed in a vacuum before the start of the game. It inherited the systems and political parties and over the last 60 odd years it has had time to develop its own systems and political alliances.

At the beginning of the game, there should be some political history already existing in the lore (and thus likely some political parties pre-existing) but the game goes live there's no reason y'all couldn't create political parties (and indeed if the premades don't work for you I encourage you to find friends and allies and try your luck at winning seats)
Thank you! Looking forward to the lore :)