- Joined
- Dec 20, 2018
- Posts
- 220

The Syndicate
Rank: None
Service Points: 0
This is a thread so we can consolidate any ideas we have for future deployables and debate thereof. Just helps Bio have them and feedback in one place.
Deployable Medical Terminal
There are lots of practical uses for deployable medical terminals and I think a way balance them a little bit. The terminals could behave the same as the static ones do, or you could remove some of the services so that the deployable version is like a toned-down version that doesn't do everything the static one does.
One service to definitely not include on the deployable version is the ability to swap implants. Not only are they probably going to be the most lucrative point of owning territory with medical terminals, it maintains the avoidance of not being able to insta-swap implants.
What you could do instead is replace that tab of the UI for a version that accepts an item input, in specific — fuel cells. Making the fuel cell be a required component to provide the services that the deployable offers. But unlike an Influence Generator in which the fuel cell steadily declines its 'ammo' over time, the fuel cell ammo depletes according to the services are used. So if you use a deployable to heal yourself, you drain the fuel cell.
Therefore, you can replace the spending UC for services component that the static version has with drain values for the fuel cells, and customize those as balance is needed. Cap it off with the ability that many deployables have now in which one can restrict it to faction only and select which ranks, or allow it to be public and finally make it cost a fair penny. I could see quite a few scenarios where these could be useful, such as:
It can breed conflict as well, as these get bombed or for instance if I own Mars Entry and someone puts a public one in Club Inferno, we may have problems because they may be effecting my income. Etc.
Deployable Faction Pool
The deployable container system is already incoming but, the ability to make deployable containers faction-only with rank restrictions like we can for other deployables (such as TCs) could make for a great interim faction pool. Tuck it somewhere and tell your faction mates, could be useful. Plus you could always make them hackable and if hacked someone could get like 5 minutes of access to steal whatevers inside.
Deployable Medical Terminal
There are lots of practical uses for deployable medical terminals and I think a way balance them a little bit. The terminals could behave the same as the static ones do, or you could remove some of the services so that the deployable version is like a toned-down version that doesn't do everything the static one does.
One service to definitely not include on the deployable version is the ability to swap implants. Not only are they probably going to be the most lucrative point of owning territory with medical terminals, it maintains the avoidance of not being able to insta-swap implants.
What you could do instead is replace that tab of the UI for a version that accepts an item input, in specific — fuel cells. Making the fuel cell be a required component to provide the services that the deployable offers. But unlike an Influence Generator in which the fuel cell steadily declines its 'ammo' over time, the fuel cell ammo depletes according to the services are used. So if you use a deployable to heal yourself, you drain the fuel cell.
Therefore, you can replace the spending UC for services component that the static version has with drain values for the fuel cells, and customize those as balance is needed. Cap it off with the ability that many deployables have now in which one can restrict it to faction only and select which ranks, or allow it to be public and finally make it cost a fair penny. I could see quite a few scenarios where these could be useful, such as:
- Defending an Area (like fom CC holdouts)
- Placed in a common duel location to allow quick item-less healing (like Club Inferno)
- In a specific location for faction members to heal without using a rival medical terminal or making the user pay (helpful for newbies)
It can breed conflict as well, as these get bombed or for instance if I own Mars Entry and someone puts a public one in Club Inferno, we may have problems because they may be effecting my income. Etc.
Deployable Faction Pool
The deployable container system is already incoming but, the ability to make deployable containers faction-only with rank restrictions like we can for other deployables (such as TCs) could make for a great interim faction pool. Tuck it somewhere and tell your faction mates, could be useful. Plus you could always make them hackable and if hacked someone could get like 5 minutes of access to steal whatevers inside.